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A jam submission

Soul PhishingView game page

A game made for the Spycraft Jam!
Submitted by Caaz, SimonBl, JosephW12 — 17 minutes, 52 seconds before the deadline
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Soul Phishing's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.0004.000
Visuals#34.2224.222
Audio#43.3333.333
Fun Factor#53.7783.778
Originality#54.2224.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Was your game made solo or in a team?
Team!

Did you use any third party assets?
Chequered Ink's Best Tease font and The Missing Link

Did you choose from one (or more) optional secondary themes?
There's no violence!

Does your game contain any 18+ content?
No.

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Comments

Submitted(+1)

The name makes sense in the end! Great writing, really keeps you going each level willing to push further to see what happens. I should have just downloaded and played it as a standalone since by the end I experienced a lot of stutter in the browser, but I was willing to overlook it. The music is really great top scores for audio, graphics are very cool, like everyone else I loved the hacking. Enemy AI is extremely forgiving in fact I almost couldn't force them to catch/kill me but it didn't ruin the illusion too much. High scores.

Developer

You know what now that I think of it I'm not even sure I implemented the game over scene so it's probably a good thing that they aren't too brutal lmao. Thanks for playing! And yeah I was really happy to have a narrative member on our team to really pull together the vague idea I had ! I wish the font issues popped up during development, that kinda surprised me after the deadline aaa

Submitted(+1)

At first I thought the game hanged, had to press F on the message. I liked it! The enemies are fun to play with.

Developer(+1)

Ah! Yeah I spotted a video of that same exact problem, I definitely should've put some kind of prompt for that it completely slipped my mind at the time! Thanks for playing!

Submitted(+1)

Very cool hacking mechanic and I really enjoyed the level design, they both look and feel good! Overall I think it is really well put together.

Host(+1)

Really cool!

Submitted(+1)

Great entry! Really well put together with the fun combination of stealth and hacking puzzles.

Submitted(+1)

Very cool, I really like the hacking, it's a simple task and can be done very quickly, but still needs some brain power. The graphics are great too, and the isometric view works very well. Well done!

Developer

Thanks! That hacking minigame certainly got me a little distracted while building the game, I really wish I had spent more time making more things to do with it. 

Submitted(+1)

This game reminded me of Little Big Adventure. Although controls are a bit wacky (it may need a bit more polish on this), it looks like you put a lot of effort on coherent infiltration mechanics. Regarding graphics, they are cool and consistent along with the interface and this helped me get immersed into the experience.

Developer

The movement is for sure something I'd like to revisit. While it would've been trivial to make it snappy like one might expect, I was hoping to put a little weight in it, but you're right it's for sure unusual. It'd be something I revisit, cause there were a lot of things not touched on in regards to movement for sure. Thanks for playing!

Submitted(+1)

The “console puzzle” design is simple yet quite original, love it! Also the level design is balanced well between complex and plain, the “offices” were interesting to wander through. The web version has annoying bug with sounds getting laggy from time to time. On the other hand, the story has managed to hook in the 10 minutes of gameplay! Overall, an awesome game for the jam!

Developer(+1)

Thanks for playing! The little hacking minigame was basically a simplified version of the ones from the recent spiderman games! Figured it was simple enough to implement in the time constraints and our 2D artist really did a great job in making it look fancy!

The web version has way more bugs that I'd hope, but there really wasn't a ton of time to test it before the deadline and that's kind of on me, we ran way up until the deadline there lol.