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A jam submission

The Adventures of Flippy SlimeView game page

Get Flippy to his love!
Submitted by Two Felt Games (@TwoFeltGames) — 31 minutes, 16 seconds before the deadline
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The Adventures of Flippy Slime's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#233.1503.571
Theme#273.2763.714
Uniqueness​#283.0243.429
Gameplay#282.7723.143
Overall#312.9193.310
Audio#332.5202.857
Fun#352.7723.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is this game a platformer, what spin does it bring to the genre?
The Adventures of Flippy Slime is a 2D platformer without conventional controls. you must use the environment to navigate to the end with one button controls.

How does this game fit the theme?
In The Adventures of Flippy Slime the player only moves forward until you reverse the direction with the Space bar

What did you make yourself and what assets did you use?
All Art (except the background image) and code were made for this game jam most of the sound were free but modified.

Did you use any AI assets in this game?
Sadly I ran out of time and had to generate the background image.

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Comments

Submitted(+1)

I really enjoyed the visuals here! I'd be curious to see how your game would play a bit faster and (both general movement speed and with more gravity applied), but I had fun finishing it out—loved the last level. Cleared it with 8272 points!

Developer

Thanks for playing I'm glad you enjoyed it. I was thinking something similar. Wish i had more time to playtest but I spent too much time on the art. ;)

Submitted(+1)

Adorable little game with really cute graphics and nice music. The game mechanichs is somewhat similar to my game, but also very different pace :D Great work!

Developer

Thanks for playing I'm so happy you enjoyed the Art. I spent maybe a bit too much time on art and not enough on the level design. 

Submitted(+1)

Great, i completed it.

If i may provide a little game design advice: the last level is probably the easiest and fun one, and has no enemies, right? So maybe you can make it (or something similar) the first level? Because right now, the player is thrown in the level with new movement rules, different(!) enemies and collectables, right at the start, in the first 10 seconds of the game. So more gradual introduction of enemies/mechanics can be more player-friendly, i think :)

Overall it was good, thanks!

Developer

Thanks for the feedback.