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Sword Slicer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creative use of art assets | #129 | 3.584 | 3.778 |
| Overall | #457 | 2.600 | 2.741 |
| Engagement | #552 | 2.319 | 2.444 |
| Overall polish | #610 | 1.897 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I second the "way too hard" comments. Some good suggestions in the comments on how to improve it, like making enemies needing less hits to die, enhacing player feedback and preventing "stuntlocking".
Red enemy design was creative and cool though.
Pretty hard I'd say. Could benefit from some sounds too.
I really loved the animations you made for the enemies, the game is too hard though IMO. Enemies take way too many hits too kill and combat is kinda clunky, I end up getting swarmed and/or stunlocked. The game would be amazing when the combat would feel nicer.
Cool animations and monsters. I wish I could have attacked up? Also consider adding more invulnerability time to the player or slow the enemy attack speed. As dqmhose said, I would get stunlocked some. Good base though!
Cool entry, missing some player feedback. I didn't even realize when picking up things, since the other item dropped.
I was very confused by the attacking. I spam-clicked my mouse button and died over and over. Turns out holding down is the ticket. Still got stunlocked to death very easily.
I like the .. meat totem(?) enemy and overall it's really solid.
Really simple game, not bad. Picking up items seems a bit impossible since enemies are constantly running at you, couldn't figure out how to actually equip the items. It'd be nicer if they just worked as soon as you touched/grabbed them. It definitely could use sound, I use BFXR for quick sounds during a game jam, and royalty free music to throw in. Over all a decent game, could use polish but still not bad!