Giving us a workout, typing and dodging, what a fantastically tasty game! I really, really liked it!
Great job!
| Criteria | Rank | Score* | Raw Score |
| Concept | #27 | 3.357 | 4.333 |
| Presentation | #35 | 3.098 | 4.000 |
| Enjoyment | #36 | 2.711 | 3.500 |
| Overall | #39 | 2.872 | 3.708 |
| Use of the Limitation | #56 | 2.324 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
NotAnOtaku
Software used
Godot 4, Aseprite
Use of the limitation
The player character is a frog, and the prayers you must type have froggy twists in them
Cookies eaten
sadly 0....
Giving us a workout, typing and dodging, what a fantastically tasty game! I really, really liked it!
Great job!
I really like the balancing act of dodging and typing at the same time, reminds me of those zombie-shooter typing games made over a decade ago! A small bug I experienced was that the text scrolls a bit whenever the space prompt appears, and it made it a bit harder to understand what was going on. But still, solid experience!! I love the animations, too!!
I really hope you continue working on this, I love the idea and want to see more!!
I loved the visuals on this, very put together and the attack animations of the skeletons were super smooth. Demanding cooldown on a wrong input, I'm a sucker for typing games so this was a real treat.
However I just ran around surviving like it was a dodge simulator because the grey of the untyped letters simply didn't stand out enough to be visible until a third run when I finally noticed them. Additionally, in between each word where you want [space] input, the line height becomes too short and Godot adds a scrollbar, making the rest of the word invisible. The font face used also makes some letters unrecognizable.
Otherwise this was highly enjoyable, I'd play a full version of this!
I really like the idea, nice done, it would be better if you give some bufs or powerups for correct spelling!
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