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A jam submission

Bnnuy the Moon rabbitView game page

Submitted by Sexyman123, enma, Tossan — 1 hour, 7 minutes before the deadline
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Bnnuy the Moon rabbit's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#173.3483.348
Presentation#173.8703.870
Concept#183.4353.435
Overall#263.3263.326
Use of the Limitation#552.6522.652

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Bima Hilman : Artist, Evan Martin : Programmer Rakan Tossan: 3D Artist

Software used
Unity 6

Use of the limitation
He dies with one attack

Cookies eaten
infinite

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Comments

Submitted

Really nice! Found a small bug, when ground pounding into rocks your character gets stuck for a bit.

Developer

Ah... nice find. will fix it later. Thank you for playing

Submitted

This was really cool! loved the style and presentation, the platforming felt good, and I really felt the limitation near the end with the boss fight! I did feel like the camera was a bit too zoomed out in a few places which is a shame because I want to see the awesome visuals up closer! Great job to the whole team on this entry.

Developer(+1)

Thank you man!

Submitted

my bunny was broken :( it was fun, I died a lot of times until I learnt all the jumping mechanics, the bossed killed me so many times tho

Developer(+1)

Thank you for playing!!!

Submitted

A very cute 3D platformer, the visuals were very nice, the assets were charming and well made. Great work on those! Game play for the most part felt responsive but I do have a few notes but with the caviate of "for a 3 day jam I get why you wouldnt have done all of this and this entry is still great but this is some feedback, just things to keep in mind and maybe learn from":

I would recommend looking into Coyote time, I did need to retry the entire area because of that once hehe. But it wasn't too bad here since the platforming section is short. 

The other sort of big thing was that it was very hard to guage where the player was in 3D space because there was no shadow underneath them. You can check out unity decals to draw a black circle shadow straight underneath the player, it helps sooo much with jumping in 3D space An example of what I mean below where the shadow is straight below the character so you can see where you will land:Platformer Drop Shadow - techarthub

Some comments on the boss, I did need to watch the video to find out how to win admittedly. wasnt super clear that I had to dodge him till he fell over, I started to assume I needed to make him punch himself but that was brutal hehe.

Last sort of comment is that for bosses, something to keep in mind is that if attacks can all be dodged in the same way, and leave you in the same state regardless, then they are kind of the same move. What I mean by that is in this fight every attack is dodged by staying as far away as possible and running away. Not a bad move to have, but it felt like all 3 attacks were kind of the same, especially since I could stay as far away as possible.

Those are my notes! this entry is still really good all around, the platforming level kinda gave me mario sunshine secret stage vibes and was really cute! and for the most part the controls felt solid. And the assets are all very nice!

Great work!

Developer(+1)

Thank you for your feedback. will look into decal and update it pretty soon

Submitted

This is a simple but very fun game. The art is fantastic, and the controls are great as well!

Developer

Thank you for playing!!!

Submitted

Great game! The bunny walking on its ears gave me a good laugh at the start. Movement and controls feel really good too. 

I did get a bit confused when the dash was introduced since I initially though it meant I could sprint so I tried holding shift to do a running jump. I did eventually figure it out. It might help make things clearer if the tutorial said to press shift in mid air to dash or something. 

The boss was quite difficult too and I wasn't sure how to fight it at first. I kept trying to ground pound the fists to send it back to damage it but that didn't seem to be working. I saw the walkthrough video which helped me understand what to do.

Other then that I really enjoyed the platforming segments!

Developer(+1)

Thank you for playing... Yeah  the boss is kinda confusing. will fix that

Submitted

Cute visuals and nice level design! The boss was really hard! I found that if you mash the ground pound button in the air without hitting anything, you have permanent ground pounding and can run through all the boxes lol. Nice game!

Developer

ah.. yeah.. didn't know that. Fixed then

Submitted

Exquisitely crafted game with adorable visuals – and it even features brilliantly designed boss battles!

Developer

Ah!! Thank you for playing

Submitted

This is a awesome game with sick art, animation, shaders, particles, and a good vibe! I really like the visual aspect and  the music matches perfectly. Only critique is that the boss was a bit confusing to fight, I needed to use the video. Other than that great work! Keep it up! :)

Developer

Thank you for playing. did you finish the game?

Submitted

I finished it! Needed the video though, I would have given up otherwise. Didn't realize attacked so many times before just falling over. I kept trying to attack him in in-between moves.

Submitted

I like this. The animations are flawless, very fluid and look good. One bug I stumbled upon regarding them is when I died just after learning dash and then couldn't use it ever again. Had to restart the game to get it again. It seems that the player character got stuck in the ground pound anim when trying to dash and I got no forward velocity. Probably trivial to fix though so no deductions for that small thing haha :) 

I like the music actually, fits the style of the game quite well, and the environments are very nicely stylized. A skybox wouldn't have hurt though. But the post-processing is on point. Well done.

When it comes to suggestions I can come up with a few:

- Maybe add checkpoints for people like me who dash and double-jump too early (impatient)

- Add Skybox / Something to distract from the pure black color of the all consuming void (and if it's supposed to be space maybe stars?)

- Maybe add a cool font for the hint texts?

Overall just some simple things to improve. Overall a solid jam entry given the time constraints. 

Big plus for the awesome character model and animations. I could see this becoming a short but fully polished game in the future. The movement is very satisfying actually.

Submitted

The idea is super fun! I totally didn’t expect to be an upside-down bunny XD

Maybe it could use a few more checkpoints for clumsy players like me :3

Developer

That's why they  call  him Bnnuy... eyyyy you get it? lmao

Submitted

ah yes of course ! I'm too tied after the jam XD

Developer(+1)

Understandable. Looking at the quality of your game, no surprise haha.

Submitted

I love the game, the music is amazing, but the boss is too hard

Submitted

the soundtrack in spotify pls

Developer

Well.. it's a free audio actually. from royalty free   music library, the  artist is Semm Kartje de Ruijter.. you should check him out.

Developer

ah... i  think i buff the boss too much uh.. like  a little too strong for player hahaha