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Shraprun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #15 | 2.500 | 2.500 |
| Audio | #17 | 2.125 | 2.125 |
| Gameplay | #20 | 2.125 | 2.125 |
| Fun | #20 | 2.000 | 2.000 |
| Visuals | #21 | 2.125 | 2.125 |
| Overall | #22 | 2.175 | 2.175 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Smooth controls, pretty cool concept that fit the theme well, and I liked the Gameboy-inspired art style. I can definitely see this being expanded on, it would make for a pretty fun game.
Well done with this :)
Thanks so much for your kind words. I’m already thinking about making a game like ShrapRun but with more going on — maybe adding a button you can press every so often that triggers random effects, all harmful in their own way. Stuff like reversed controls, faster bomb drops, or more projectiles. I want to keep that core chaos but add more surprise.
Thanks again for playing and for the feedback, it really helps fuel the next phase!
The game has a pixel art look but the sprites are pretty blurred and seem to have a filter on. Gameplay is pretty simple, but kind of a cool idea. If this would be expanded with items, keyboard controls and maybe an upgrade system, this would actually be pretty replayable.
I appreciate the honesty and you're right, especially about the larger menu picture; it could definitely be clearer. Also agree with your idea about unlocking something maybe as a reward for hitting high scores, perhaps new characters would be cool. Thanks for the feedback!
Thanks for checking out the game! I designed it to be mobile-friendly, so it's currently optimized for touch and mouse input only. I'm using the free edition of Construct 3, which limits the number of events I can use, so I had to prioritize essential features over keyboard controls for now. There are 8 directional animations included to give a smoother and more dynamic feel during movement. I really appreciate the feedback and hope to expand on it in the future as resources allow!
I thought the aesthetic of this was very cool.
Thanks so much! I'm really glad you liked the aesthetic — I went for a Gameboy inspired style to keep it simple but striking with four colours. And also focused on making the touch controls as someone suggested one of my other games could make a good mobile game so added a joystick for this game to control movement and speed more to see if I could. Definitely works best if you don't use a mouse. Appreciate you checking it out!