[go: up one dir, main page]

Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Port-Faux-lioView game page

Fake iconic paintings as fast as you can!
Submitted by SuperRosel (@Sup3rRosel) — 9 hours, 22 minutes before the deadline
Add to collection

Play game

Port-Faux-lio's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#14.7414.741
Gameplay#14.5194.519
Polish#24.5564.556
Overall#24.1424.142
Visuals#24.4074.407
Audio#43.9263.926
Special Object Implementation#362.7042.704

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the theme?
The game is centered around creating cheap copies of iconic paintings with your mouse.

How did you add the special object?
The umbrella is a key element of the opening cutscene.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Wonderful game, had my jam partner compete with me for the best cheap artist (tm) award. Lotsa fun!

Developer

yayyyy thanks

Submitted

Crack up opening, cool concept. Would make for a good Jackbox game. How does the picture grading work? 

Developer (2 edits) (+2)

The grading was the real head scratcher in the code! I first downscale both images to 16x16 pixels for averaging and performance, then compare them with the following method:

1) I define a 'distance' between two colors that is coherent with human perception: the more two colors are 'different', the higher the distance between them.

2) I calculate the L2 distance between the two down-scaled images: that is the sum of the squares of these distances for every 16x16 pixel (and then take the square root of the whole thing I believe)

3) To allow for more variations, I also compare the color histogram of both images, that is the proportion of appearance of each color globally on the picture (not necessarily in the right place). The final distance is a mix of the L2 distance and this histogram distance. 

4) Finally I played around with bunch of coefficients to turn this distance into a percentage of accuracy, not too rigid to make the game fair.

Submitted

Super cool how much thought went into the logic behind the grading, much more intricate than I expected. Hats off!

Submitted(+1)

Very creative the only thing I can say is I can't draw but even just rushing through the game was a blast I loved it as this was a real clinic on how to make fun games from fun ideas ! 

Submitted

Might be the most creative and inventive game I've seen so far. Loved the humor especially! I also can't draw at all, so my panic made the gameplay even more absurd.

Developer

played as intended lol

Submitted(+1)

very fun, very artistic, very french

Developer

that's as french as it gets

Submitted(+1)

This probably will definitely win. Awesome game! Loved painting under five minutes lol. The little cute story at the beginning was very nice. Have no clue HOW you did this within a week maybe reused code or idk but damn. Really well job done here. Love the graphics, music and theme.

Developer

Thank you so much :)
I was on holyday so I could just work non stop for 5 days haha

Submitted(+1)

Wow, that's a grate game!

Submitted(+1)

Très très cool et satisfaisant !

Developer

merciii haha

Submitted(+1)

oui

Developer

oui oui mon ami

Submitted(+1)

I played both versions, can't wait to play more!

Submitted(+1)

incredible work! This has such a great sense of humour! :D

Submitted(+1)

this is a masterpiece. I hope you win

Developer

Thank you so much!