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A jam submission

A Bicylce Built for TwoView game page

Submitted by inconsistentlyMediocre (@mediocreCoolkid) — 5 hours, 13 minutes before the deadline
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A Bicylce Built for Two's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#33.7534.333
Physics & Mechanics#33.6084.167
Creativity#44.0414.667
Story & Theme Integration#54.0414.667
Playability#63.4644.000
Fun Factor#83.0313.500
Replayability#92.5983.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Assets are original

Both

Some assets were premade and some I made myself

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Comments

Submitted

really enjoyed 3d godot experience. game is short alright, but it shows what it could be if you have time to make a longer version. I like effort put to monologue messages.

Submitted

really enjoyed 3d godot experience. game is short alright, but it shows what it could be if you have time to make a longer version. I like effort put to monologue messages.

Submitted

A Bicycle Built For Two is roughly a 5 minute long game where the player is presented with a choice: With dwindling power aboard a space station, where do you route your power to? A great game by a solo developer! 

I thought the game was a really Creative interpretation of the theme of the Jam (5 Stars!) but because the game only provides you with two choices (one of the choices I chose appeared unfinished and actually broke the game) there's almost no replayability (1 Star).  I felt the theme of the jam was integretated very well, but unfortunatey, I can't give it a perfect 5 stars only because I've seen a few other games with true isolation (whereas this game mentions crew members you can either save or let perish) so I'll have to give Theme 4 stars. Personally, I liked the idea of the moral dilemma, however, the game was really just a walking simulator and I felt more could have been done, for the Fun Factor I can only give 2 stars. 

Developer

Thank you for your feedback!

I originally intended for it to have more gameplay elements (e.g. the terminals were supposed to be more than just glorified buttons, there were more tasks to complete, etc), but I had to drastically reduce my scope to be able to make it on time (I stupidly joined the jam when there were only 3 days left hahaha). I'm curious though as to in which way the game broke, could you give me more details

And about one of the choices being unfinished, they both are, actually. I intended to have distinct endings for each one (plus a whole other ending in which you had to sacrifice yourself to repair the generator) but I had to cut them for time.

I'm a bit burned out at the moment, but I'd like to expand this game to see if I can make it fit my original vision a bit more, since I also had more themes I wanted to explore as well.

Submitted

I want to say, I think you gotta give yourself some more credit here. Your game was great, and an amazing project for a solo developer. I think it's definitely top 3 of the submissions here (I'd personally place this game as the second place winner and the first place winner that tower game).

The second choice (with the cargo) bugged out for me. Only half of the lights and alarms went off and I wasn't able to do anything else after I disabled the cargo energy. Tried all the terminals again and nothing worked. Seems to happen for me but I'm not sure why, I wonder if I'm not doing something in a correct order or causing a problem somewhere else for a flag or something. 

Did you make all the art and textures yourself? 

Developer

Thank you so much! I still have to play most of the other games myself since the jam ended at 3 AM in my time zone hahaha.

That's weird. Were you playing the Windows or the Linux build? I barely tested the exported builds so maybe something broke during export. After you turn off the energy in the cargo bay, you're supposed to activate the terminal in the cryopod room (the one that isn't besides any cryopod) to finish restoring the energy. I'll do some more testing though. Thank you!

Most of the textures are from an asset pack I bought a while back, but I made the map and all of the 3D assets myself (the one I'm most proud of is the drinking bird toy for that Alien™ reference) Still, you can see the individual credits in the game's page and the licenses.txt file I included with the archive.

Thank you again for your feedback!