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The Passenger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story & Theme Integration | #4 | 4.125 | 4.125 |
Replayability | #5 | 3.000 | 3.000 |
Polish | #6 | 3.375 | 3.375 |
Playability | #7 | 3.250 | 3.250 |
Creativity | #7 | 3.375 | 3.375 |
Fun Factor | #9 | 2.625 | 2.625 |
Physics & Mechanics | #10 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Assets are original
Both
Some assets were premade and some I made myself
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Comments
I love your voice acting
Thank you! I had a lot of fun doing it!
I'm a huge fan of photo manipulation art, but I'm never sure what the name of the art style is called. It's like that Analog feel to it. Have you ever played "No I'm not a Human"? It uses a similar photo manipulation technique.
Yes I love that style - there’s something about the slightly surreal feel that I really like. I haven’t played No I’m Not a Human but I’ll check it out. Thanks for playing - I’m still experimenting with Ren’Py and this approach.
Yes, I definitely recommend the game for it's art style alone! Would love to see you make something with that kind of style in the future! I'm definitely going to follow to see what you make in the future.
Also, I don't know if you prefer Ren'Py overall, since it's based in python. But Godot I think is a much more intuitive engine and the GD Script is formatted off of Python so your skills in python should directly port over if you ever try the engine. I use Godot and always have a lot of fun with it, myself. If you ever want to work on something together or need help with Python programming let me know, I always love to collab!
Thank you! Funny enough I’ve just started looking at Godot for another project. I’ll probably keep experimenting in Ren’Py too, but it’s interesting to see what each engine can do. Thank you for encouragement and the follow.