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A jam submission

Dome SwordView game page

Charge up your sword in a direction, and unleash it on your foes!
Submitted by Antoine Nisoli (@_anisoli), nicolasmcls (@poivronruj) — 8 hours, 30 minutes before the deadline
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Dome Sword's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#214.0564.056
Originality#313.7223.722
Audio#403.3333.333
Accessibility#512.6672.667
Overall#563.1113.111
Fun#573.0003.000
Controls#882.5562.556
Theme#942.4442.444

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1

Game Description
The Dome is attacked ! You need to push back the aliens before they reach the shelter.

How does your game tie into the theme?
you repurposed the killed enemies by turning them into ammo for the secondary weapon

Source(s)
https://antoine-nisoli.itch.io/dome-sword

Discord Username(s)
oxy3375

Participation Level (GWJ Only)
1

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Comments

Submitted (1 edit) (+1)

Nice submission! The screen shake was a great touch with the sword swing. I also enjoyed the sword to turret transition. I thought the turret was less useful than the sword since by the time I got it out and started shooting enemies, an enemy would be in shooting distance of me, and I wish there were an ammo counter somewhere.  I thought the music and sound effects were a really good fit for the game. All in all, a really good submission especially for your first game!

Submitted(+1)

Congrats on your first submission! This was my first ever game jam! I knew as soon as I saw the dome and missile it had to be inspired by dome keeper lol! Great job on making the SFX feel impactful with the hit and receiving sounds. Music was just right! Not distracting but held focus the immersion. The sword feels great. The turret is a bit slow but that is to be expected. I found myself enjoying the sword more personally.

Developer(+1)

Thanks! yep the turret is here as the more "classic" weapon but it is definetely meant to be upgraded to be more useful, the game is more a proof of concept for the sword anyway.

Submitted (1 edit) (+1)

Well done, especially for your first godot game

Developer

thanks! godot is really fun to use even if learning how it works is time consuming when you come from unity lol

Submitted(+1)

A cool concept for sure, I love the art and you did a great dog with the sword animation. Feels like it has some real kickback when it slams into the ground.

I'm a bit dumb so it took me awhile to realise I need to tap the direction repeatedly to build up power than swing, so you might need to make that more clear.

As soon as the sword swings I would try to start building up power again but the power reset backs to 0 once the animation is done, I think letting you keep charging mid animation would help with a feeling of momentum.

Nice work.

Submitted(+1)

The first thing that stood out was the fact that you have your Itch settings auto-loading the game as soon as the page loads, and the game itself goes immediately into combat. There is no intro or menu. There is no info on how to play or the controls. The page has info, but the game starts before you an really read through anything. If you want the game to go right into combat, then you should uncheck the Itch setting to have it auto start on page load. Since the jam is in voting and you can't alter the game itself, but can alter the Itch settings, I would recommend changing this setting on Itch.

This was an interesting concept. I wasn't sure at first, but it seems like it could be built out to a fun game. The arrows on the cross-guard were a nice touch, even though they are small enough I did not notice them at first. The marker showing your current charge level was also nice, though the blade changing color certainly drew the eye and was the more noticeable.

There is a sword icon at the top right with a number. Since you are collecting ammo, and it is a limited resource I had expected this to be your ammo, but it looks like a kill counter. I did not see anything that looked to show your ammo count. The gems at the center of the cross-guard does appear to change color based on your ammo, but not in a way that is fine grained enough to really judge how much you have left. I also found the cannon to be under-powered compared to the sword and not worth using, especially with the need to monitor ammo. I did not get beyond the initial enemies, so if you have ranged enemies it would obviously have more value for them. I didn't really notice much difference in the direction I charged the sword. It seemed to have its own logic for which way to go based on where the enemies were, so I usually just picked a key and used it all the time, rather than swapping between them.

Developer(+1)

Thanks for the itch tip! although i don't think it changes anything to the fact that most players don't read the description before playing the game lol. the sword is slamming to the direction you charged with the inputs, it doesn't go to the enemies automatically. But the sword's animation is going slightly in the opposite direction at start to add more momentum to the swing, maybe that's why it was confusing for you!

Submitted(+1)

Cool concept! I like your art and animations.

Congratulations on your submission!

Submitted(+1)

I love how you made the sword weapon
it felt great to use

Submitted(+1)

Looks like you repurposed Dome Keeper a little bit. :-)

But in a good way. The mechanic where you switching weapon type is nice (and the fact that the cannon is actually sword's hilt is awesome).

The control of the sword swings felt a little bit clunky to me and I didn't really get to it. That is probably the reason I was killed sooner than I was able to see new enemy types (judging there is more types based on screenshots) every time I played, which is pitty.

The visuals looks nice and it was fun to play.

Submitted(+1)

Nice twist with the dome keeper idea. Good job!

Submitted(+1)

Cool game. The controls were weird at first but i had a lot fun after figuring the controls out

Submitted(+1)

The screen shake when the sword slams into the ground is very satisfying, well done! 

Submitted(+2)

Cool idea! I wasn't sure how the repurpose them fit in at first but I guess that they give you ammo for the gun when it runs out? Nice submission though

Developer

yep that's it basically :) i found the core concept 3 days before the deadline actually, before that i was essentially playing with the engine. but i'm glad you enjoyed it!

Submitted(+1)

I really love this concept. I had a lot of fun playing, although it took me some time to understand how to use the sword properly. I did not notice the arrow on the sword at first that you need to spam A or D to build power for a hit and switch weapons to shoot. Once I figured it out, it felt perfect!

I ended up getting captured by too many enemies, dang it! However, I think the game would benefit from a short tutorial at the beginning. The controls also feel a little awkward, I would suggest holding A or D instead of spamming to build or drain power.

So, I really LOVE this game! Great job! :D

Developer(+1)

thanks! yep the controls definitely needs some rework and refining, for the tutorial i tried my best to describe how the weapons works on the game page, it's time consuming to actually implement it in the game...