I'm in love the unique artstyle of this! I can see it becoming a pretty decent game with some additional polish and content.
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Hack 'n' Harvest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #8 | 4.450 | 4.450 |
| Fun | #12 | 3.775 | 3.775 |
| Overall | #15 | 3.732 | 3.732 |
| Accessibility | #16 | 3.475 | 3.475 |
| Audio | #23 | 3.600 | 3.600 |
| Originality | #27 | 3.775 | 3.775 |
| Controls | #41 | 3.425 | 3.425 |
| Graphics | #42 | 3.625 | 3.625 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
N/A
Game Description
Guard your farm from invasive kudzu with your trusty sickle, walls and towers.
How does your game tie into the theme?
Nothing grows faster than kudzu! Nothing!!
Source(s)
N/A
Discord Username(s)
hatmix, Dryster, fradono, lampazzu
Participation Level (GWJ Only)
6
Comments
The concept is really good and i really liked the music. Something that i didn't like is that the harvest attack doesn't hit the plants that are between the player and the slash, leaving leafs in the middle which is a bit annoying. great game.
The game has cool visuals and animations. The growing of vines looks interesting, too. But most of all, I like the tactical defense process itself. The difficulty is balanced, and the game doesn’t press on you right from the start and gives you some time to understand how it works.
This was fun. The building sound is very familiar, reminds me of Loop Hero.
farming sim/tower defense? Cool idea. I really loved the battle music. I got really nervous with how the vine kept growing despite me cutting it, but when I understood that the leaves are what mattered, it became a lot of fun. Solid work!
Really fun game! It's probably one of the games I spent the most time playing and trying more runs until I finally figured out the strategy to stop those vines. The vine growing mechanic is super cool! I really like the animations for the towers especially the level 3 fire thing. I also really appreciated the speed toggle in the options menu, I was trying to fill up the entire screen with level 3 towers so it was nice to be able to speed things up lol. Great work on this it's a lot of fun!
5 stars game! I loved it, it's fun, has a cool art and music. Fitting the theme very well, GJ!
I must admit this funny game caught me longer than I expected, it`s addictive. I like the towers animation, especially the last one. But the construction menu is quite clunky, especially when the buildings are located next to each other. Since you can no longer switch with the left mouse button, but have to close the window each time and it does not close when cursor is hovered. I also think that the character's auto-attack would be great here, for example, I basically did not release the spacebar during the wave.
Cool game! Great idea! It was just a bit confusing to know when I am about to lose.
Holy shit this game is so much fun! I wonder how you created the vine growth effect; they are so satisfying to look at!
Thanks for playing and glad you enjoy the game! The kudzu vines started as a “can we make this look good?” experiment before we even decided what the gameplay would be.
The vines are a Line2D with a new point added every timer tick. The width increases by number of points and a width curve creates the thinness at the leading end. Each new point starts at points[-1] and tweens to its final position, though this animation seems to get dropped a lot after switching to physics processing for vine collision with walls. The leaves have 3 stages of growth that are scaled from zero and modulated from transparent on the same timer.
I really enjoyed this game! I will say however even after reading the tutorial, I totally missed once playing how to build anything. I went back to play again after reading through everything and figured it out, but having something on the UI to click into build mode I think would go a long way to clarify and make it more discoverable.
The vines growing were great to watch and also feel like I could cut back, until the eventual doom. Might be nice to add a leaderboard or some sort of indicator of how you stacked up against other folks.
This is the kind of game you want to keep playing until you max everything out, which I did. The vine growing is a fun new way to spice up the tower defense genre. The art is a little hard to read, some outlines on the pixel art would do you good. That said, the tower animations are awesome! I realized you can place a wall next to a tower to make the wall effectively invincible. Needs a little balance but a great game nonetheless.
cool game! Tower defense games are super fun. great implementation of the theme. I wish there was something that explained what the different buildings did more clearly though, but other than that I don't have anything bad to say :)
stellar audiovisual aesthetics, I really love the gritty mood! the mechanics are intriguing too — the chaos of vines growing ever closer while I futilely chop away at the leaves, it’s quite enchanting, even satisfying. I thought it was a bit weird that the attack direction is based on movement, not mouse aim, but I got used to it. vines kept growing between my invincible barriers, it was hard to gauge the collision boxes so I guess I kept placing them too far apart. it seemed entirely impossible to survive after a handful of seasons, but that kind of inevitability is very welcome imo. awesome entry!!
Thanks for playing and commenting! There are two things that can lead to the vines getting through walls.
First is we never got around to making the walls and towers respect collision when placing and moving. That makes it difficult to get the walls lined up in a way that closes the gaps between collision shapes. If you walk around the wall, you might get an idea how much they need to overlap for collision to be continuous.
Second, collision tests only happen at the tip of the vine. If the tip is past the facing edge of the wall when the wall is placed, the wall is basically ignored.
But on the other hand, this behavior of vines going through cracks you didn’t know about is probably the most realistic behavior I’ve ever accidentally coded.
I enjoyed protecting my crops - lots of simple mechanics to handle an increasingly dire situation. Had fun! Congrats to the team!
Nice game. I found that not being able to remove the green stems a bit frustrating. Don't know if that was on purpose but thanks for the game it was quite fun.

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