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Sea Snake's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #286 | 2.433 | 2.433 |
| Audio | #302 | 2.467 | 2.467 |
| Graphics | #320 | 2.500 | 2.500 |
| Theme interpretation | #351 | 2.367 | 2.367 |
| Overall | #399 | 2.167 | 2.167 |
| Innovation | #452 | 1.633 | 1.633 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Knight125/sea-snake
Game description
You are a sea snake eating the trash the floats down in the ocean. Try to earn the title of sea king after eating a kingly amount of trash.
Theme interpretation
Trash comes in waves and is under the waves. You are a sea snake, a slight twist on the classic snake game, which should give you waves of nostalgia.
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Comments
Well, like you said yourself, pretty basic. But nothing bad about being basic really. Snake is a classic an recreating classics is a good way to get started on making games. Would have been nice if there was some sort of own spin on top of course.
The controls were pretty faithful to the original. One key thing that was missing was input buffering so you could do a quick single tile turn around with a rapid up+left (when moving right) for example. Also it's kinda annoying to have to use mouse to restart when it's only played with keyboard.
There is also a weird bug on your death detection that causes pretty much just random deaths like in the following picture. Checked your code to see if there is come invisible timer causing "random" game overs or what and by the looks of it, it might be because you move the snake on a timer signal and check for deaths on process which I think means that they could be a bit off sync. Would be better to do the death check only after each movement. And even though it doesn't have any issues here, it would also be waay more performant to only check when something has changed instead of doing it every frame.
It looked and sounded good enough. There was a bit of a style mismatch on pretty much every single element of the game. The background and can being the only things pixel art style but even they were conflicting with each other due to different pixel size. The snake was then "smoother" more vector art style that was a bit more in line with the UI style. Oh and sometimes restarting still had the previous snake on screen.
Anyways, good job! 👍
1) mixels (background resolution doesn't match item resolutions not saying about snake itself)
2) no powerups or anything, like wayys too basic, been already playing snake-like games with more features like different items with different behaviour on snake (speed, length, color, etc…), walls, levels, wrap-around and even portals :/
3) that snake doesn't even boost after time, literally a game a kid could play. unless you meant for this game to be an easy game, but i doubt.
Nice
Nice submission! Good take on a remake
Nice idea, simple but still fun!
Good snake remake!
I had the same issue of dieing for no apparent reason, but I got to sea hero before it happened a second time.
I felt like the difficulty could have been a bit higher, I didn't feel like I needed to strategize or try very hard - maybe something like reducing the size of the arena or having the snake grow faster would help.
I thought the comments about getting low scores were funny, nice work!
Good Job , i liked it
I'll remember to throw my soda cans in the ocean to feed the snakes. Just kidding. Brought back memories of playing this game on my Nokia 3110. I like it.
It definitely gave me waves of nostalgia. The titles were really fun to read!
Very cute. Occasionally it would bug out and I would die without eating myself or touching the edge. I like the bg art