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A jam submission

Down to Tiamat's Abyss (OSR compatible)View project page

Adventure for old school ttrpgs
Submitted by JunkyardTornado — 6 days, 5 hours before the deadline
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Down to Tiamat's Abyss (OSR compatible)'s itch.io page

Results

CriteriaRankScore*Raw Score
Playability: how easy would it be to run this module?#653.7863.786
Theme: how well would the module have fit into the Appendix N?#1014.0004.000
Writing: how clear and/or interesting is the writing?#1063.7863.786
Overall#1223.6433.643
Layout: how easy is it to find all the presented information?#1283.5713.571
Art: how well does the art support the other content?#1643.0713.071

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

A classic cultist temple crawl. I like the high stakes involved (gods duking it out!). Well structured and easy to follow. I did wonder why the cultists had not found one of the rooms; and it would add a nice wrinkle if there were levers/switches to disable the traps, as the cultists would presumably need these. I would probably also leave out the satyrs and put in some sort of lizard/dragon beasts to strengthen the dragon theme. Nice work!

Submitted(+1)

Proper classic adventure for all those who love digging through ancient temples, tweaking the noses of ancient gods, and and battling fanatic cultists.

The layers of history are a nice touch, and the map is easy to use.

The simple layout also means it is easy to print, which I always appreciate!

Submitted(+1)

A solid, classic-feeling adventure!

Submitted(+1)

this is great, I ran the 5e Tyranny of Dragons adventure and this is far more useful than the climactic caldera chapter WotC came up with! I love that the temple has a history and you can harness that to help destroy the cult, who doesn't want to pit two Gods against each other

Submitted(+1)

A war between gods and the mortals in between is always interesting.

Submitted(+1)

This is old school in a great way. Lots of cool encounters and a quick and easy puzzle that could be a great benefit. Nice one.

Submitted(+1)

Great vibes - I feel this adventure really nails the Appendix N feel. The layout is clean and all the areas are clearly layed out and I think the grand chamber would be a really fun and exciting location. Great Work!

Submitted(+1)

A classic style, excellent adventure, that is clearly laid out for a GM to use. Well written, Junkyard, 

Submitted(+1)

Quintessential elements here.  I like the multi-part puzzle of Marduk's Pendant.

Submitted(+1)

High stakes, classic dungeon tropes, the very best dragon. Lots to like here. Solid work. 

Submitted(+1)

Solid mod. Big stakes for the PCs. Would love to know more about Mysteriak. Love their pet.

Submitted(+1)

A fun and traditional adventure that would fit into any D&D campaign. 

Submitted(+1)

I like that choices are presented to the PCs when they return the pendant--a nice bit of added player agency! And that final encounter has a chance of kickstarting an entire campaign. Nicely done.

Submitted(+1)

I really like the simple and minimalist approach! And that last encounter is amazing!

Submitted(+1)

Awesome set piece for the climax of this adventure. I could see it being very cinematic and scary. I like the little scavenger hunt that's in here, and there's a lot of fun flavor scattered throughout. I really like how the interaction with the scorpion could go. There's some really useful information for how to run certain parts in here as well.