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Down to Tiamat's Abyss (OSR compatible)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability: how easy would it be to run this module? | #65 | 3.786 | 3.786 |
| Theme: how well would the module have fit into the Appendix N? | #101 | 4.000 | 4.000 |
| Writing: how clear and/or interesting is the writing? | #106 | 3.786 | 3.786 |
| Overall | #122 | 3.643 | 3.643 |
| Layout: how easy is it to find all the presented information? | #128 | 3.571 | 3.571 |
| Art: how well does the art support the other content? | #164 | 3.071 | 3.071 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A classic cultist temple crawl. I like the high stakes involved (gods duking it out!). Well structured and easy to follow. I did wonder why the cultists had not found one of the rooms; and it would add a nice wrinkle if there were levers/switches to disable the traps, as the cultists would presumably need these. I would probably also leave out the satyrs and put in some sort of lizard/dragon beasts to strengthen the dragon theme. Nice work!
Proper classic adventure for all those who love digging through ancient temples, tweaking the noses of ancient gods, and and battling fanatic cultists.
The layers of history are a nice touch, and the map is easy to use.
The simple layout also means it is easy to print, which I always appreciate!
A solid, classic-feeling adventure!
this is great, I ran the 5e Tyranny of Dragons adventure and this is far more useful than the climactic caldera chapter WotC came up with! I love that the temple has a history and you can harness that to help destroy the cult, who doesn't want to pit two Gods against each other
A war between gods and the mortals in between is always interesting.
This is old school in a great way. Lots of cool encounters and a quick and easy puzzle that could be a great benefit. Nice one.
Great vibes - I feel this adventure really nails the Appendix N feel. The layout is clean and all the areas are clearly layed out and I think the grand chamber would be a really fun and exciting location. Great Work!
A classic style, excellent adventure, that is clearly laid out for a GM to use. Well written, Junkyard,
Quintessential elements here. I like the multi-part puzzle of Marduk's Pendant.
High stakes, classic dungeon tropes, the very best dragon. Lots to like here. Solid work.
Solid mod. Big stakes for the PCs. Would love to know more about Mysteriak. Love their pet.
A fun and traditional adventure that would fit into any D&D campaign.
I like that choices are presented to the PCs when they return the pendant--a nice bit of added player agency! And that final encounter has a chance of kickstarting an entire campaign. Nicely done.
I really like the simple and minimalist approach! And that last encounter is amazing!
Awesome set piece for the climax of this adventure. I could see it being very cinematic and scary. I like the little scavenger hunt that's in here, and there's a lot of fun flavor scattered throughout. I really like how the interaction with the scorpion could go. There's some really useful information for how to run certain parts in here as well.