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A jam submission

The Stream of AnguishView project page

Some sins stain the soil, and some secrets refuse to stay buried.
Submitted by The Bit Bet — 6 days, 14 hours before the deadline
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The Stream of Anguish's itch.io page

Results

CriteriaRankScore*Raw Score
Writing: how clear and/or interesting is the writing?#1333.5563.556
Layout: how easy is it to find all the presented information?#1783.0003.000
Playability: how easy would it be to run this module?#1812.8332.833
Overall#1823.1113.111
Theme: how well would the module have fit into the Appendix N?#1833.5003.500
Art: how well does the art support the other content?#1952.6672.667

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This has really good NPCs, clearly structured hooks, and an economically delivered atmosphere. The plot is unusual and it's nice to read a mystery. The art nicely complements the text, though if the background image was lighter it might improve readability.

Developer

Thanks for the review of this work.

Submitted (1 edit) (+1)

I for one do not object to a tasteful background image.  Appreciate the best-seller depth in the writing.

Developer (1 edit)

A man of culture  as well :)

Thanks for the kind words, i did my best.

Submitted(+1)

A wealth of information for DMs to work with in this adventure, which is great news. I’m grateful for the text only pdf, my old eyes struggled at times with background, that’s probably just me. Guilt barometer is a clever addition, DM’s should have fun using it. Good entry to the jam

Developer

It's not just you, plenty of people confirm that I should never add a background image... good to know I guess.

Submitted(+1)

I don’t think it’s a case of never add a background. It would have been fine I think if the shades were lighter

Developer(+2)

Noted. I wont change it now because the jam is still in progress, but I may fix some typos and improve the background in the future.

Submitted

This is a great premise. The guilt barometer is a fantastic mechanic; tying it to the character's actions with real consequences is a strong design choice. The historical details also provide a rich context that makes the world feel deeper and more explorable. For readability, you might consider a few layout adjustments. A textured or blurred background image, something softer on the eyes, would make the text easier to parse than the current photograph. Have you also considered a two-column layout? It would make scanning the text on the page much easier.

Developer(+1)

Thanks for the comment!
About the layout, I originally thought a standard page would “honour” the original stories, but there's always room for improvement.
About the background… well, I was so artistically intimidated by everyone else's amazing work (those cover images! even the covers are impressive!) that I panicked a bit and slapped on a background image.
I won’t change it now, but I’ll definitely add a text-only PDF soon, for those who prefer a better legibility.

Submitted(+1)

While many submissions in this jam have high-quality art, your adventure's strengths are its excellent writing and clear playability. Not every entry excels in those areas. You have relied on your strengths, and the result is a great and highly usable adventure.

Submitted(+1)

Great premise. The background makes it hard to read. Maybe consider releasing a version without it. 

Good job.

Developer

I felt so "artistically challenged" in this jam (even the covers are amazing) that I had to add a background. But I agree, I should definitely make a text-only version.

Submitted

Very interesting premise. I'll probably use the guilt rule in other adventures (there's a typo in this part of the guilt rules). I just found the magical limitation to be quite intense. But it's a good adventure, I'll try it out.

Developer

Thanks for the check, I’ll fix it in the next version, after gathering more feedback. About the magic, yes it’s brutal but at least interesting things should happen (most of the times).

Submitted(+1)

Very atmospheric! Reminds me of the movie Crimson Peak a little bit. Dreadful secrets tied to a place trying to come to light.

Developer

Thanks! But it's so hard to keep secrets in a fantasy ttrpg...

Submitted(+1)

That's true. So far, I've only got to play one mystery adventure. I had a lot of fun taking notes and trying to solve it, but that wasn't the case for everyone playing, and even people that enjoy mysteries get frustrated with them at times and just want to cut through rather than unravel the knot.

I read in another comment you wrote you were worried about people spamming zone of truth, but I feel like you've solved that in a way with your guilt mechanic. I think, if any NPC was compelled to tell the truth through magical/chemical means, that it would raise their guilt to the point of possession by the stream and they would attack the players and/or themselves uncontrollably. Which may or may not hinder the players but it would definitely be evil if they did so knowing what would happen which would be a stumbling block for some characters playing any sort of good alignment and you could make the pc's track guilt too possibly. 

Developer(+1)

You made me realize that i could mix the 2 mechanics in something more cohesive, like a unique “cycle of shame” where exposing something increase guilt -> facilitate possession ->  harm -> more investigations -> new secret exposed -> repeat. But it would require a bit more effort… I’ll think about it for the next jam.

Submitted (1 edit) (+1)

I quite enjoyed reading through this. Excellent writing, and all the key information is easy to find. This could be perfect for a party eager to role-play and solve mysteries. The limitations on magic users are pretty severe. Maybe focusing on limitations to specifically game-breaking kinds of spells could work? The Guilt Score mechanic is unique, and having the player characters interact with it might be very interesting.

"He has always preferred war over remarrying..." hee hee. I enjoyed this a lot!

Developer(+2)

Glad you liked it, it was pretty hard to crammed everything in the 4-page limit. I know is hard for the magic users, but it would be really easy to solve everything with a simple "zone of truth" so I had be creative. At least I hope the options are fun to play.