Too much mashing for my taste, but cool that you used the jam to learn something new! What framework did you use and how was it working with it?
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garojam: firework's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #65 | 1.859 | 2.200 |
| Theme | #82 | 1.183 | 1.400 |
| Audio | #83 | 1.014 | 1.200 |
| Overall | #85 | 1.268 | 1.500 |
| Gameplay | #87 | 1.014 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I quite like the idea here, but my fingers hurt before I got 'to the point', I'm afraid. I might suggest adding 'keyboard mashing' or 'hold down the key' options, or something like that. I sure would have liked to see what happens when everything is fully /spoiler/. (edit: Oh, and I gave you more points on 'theme' than what I saw, I'm assuming there's some kind of firework/bomb as the climax)
Still, I'm glad I took time to experience at least part of it. Congrats on the submission, good luck
i love the art but it really doesn't fit the theme or anything about the jam.
lack of music kinda puts it down a bit as well ;-;
great background art though!
i'm assuming this was made with raylib...? it's a great try at a new framework.
best of luck! :D
The Z button works :)
If the art was made by you and not just a stock asset, I think that's pretty cool. The fade and diffuse from the lighting is nice
It works.
I

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