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A jam submission

Eternal Naira in the Luminary GulfView game page

The Coziest Girly Jam Game
Submitted by GrandPiekron
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Eternal Naira in the Luminary Gulf's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#601.2152.750
Theme#621.6563.750
Innovation#621.6563.750
Visuals#621.4363.250
Gameplay#621.1042.500
Fun#621.1042.500
Overall#621.3623.083

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the given theme in your game?
The whole game is about collecting, more or less - since it was created as a parody of a certain highly-anticipated update to a popular online game that ended up being disappointingly empty and which didn't offer much to do with your friends besides collect things together (and/or put them in buckets).

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Comments

Submitted

The music when you get on a ship is so epic! I was sad my ship journey was over so soon... until I found the blimp, which was even more epic! The feeling of being able to quickly traverse around the map felt very freeing after the relatively slow movement of walking around.

I love how Starri follows you around, the characters are cute and their dialogue feels iconic for the genre. Don't worry about whether things make sense, just listen to the talking chicken and everything is fine, lol.

After a while I wasn't sure how to progress, unless I needed to collect more of the crystals. But the map is very large and my lunch break is almost over, and I wanted to comment before the jam period ends!

I'm not familiar with the game this is a parody of, so I might be missing some of the humor. But I'm fascinated by the genre of parody games. In case you're interested, I enjoyed this GDC talk by Bradley Lovell about parody games: 

Submitted

Because I saw this very late, going to try to make as comprehensive of a review if I can.

First, I will admit I don't fully get the pun behind the bucket, google tells me it's a stanley parable ultra deluxe reference? But I digress.

Narrative: The setup is good,  the wake up in island, the banter between Naira and the Chicken who loves italian food way too much is very fun. This could be the heart of the game and very well done if it had leaned on it a bit more heavily. Regardless I enjoyed what was here :p

Customization: LOVED that you can change outfit/features and that they will be reflected both in the in-game model and visual portrait. Super cool. Changing is a bit clunky with the "save outfit" but super minor complaint, I really like this feature. I think the inventory/equipment if it's not going to be relevant only adds confusion to the system.

Gameplay: Moving around is a bit slow, and just a bit clunky. Some of it could be RPGM limitation but the maps are too big (I know, part of the joke but doesn't make the gameplay necessarily fun) and traversing with very little to do is not always the most fun.  The click-movement works but because of the collection arrows are highly preferred. Would enjoy a swap-to-wasd option. A faster dash could also help things a bit.

The puzzles being X/20 was also tedious since you can only move one of the items (bottle/fruits) at a time. For the first puzzle or a joke it works, but for that to be repeated again it kills a bit of the enjoyment. The "you're carrying one" indicator on top was neat though.

There are some interesting elements like the teleports or the vehicles for travelling. The shop adding customization was neat, but I would have her appear earlier so we have a clearer player objective / progression. Buying clothes  and styles was nice though. Items were a bit overpriced and makes you have to backtrack a fair bit to collect more currency. It could also have items out of stock so you feel a bit more progression on that part. I appreciated the meta-humor on the planks a lot more because it doesn't necessarily feel bad while playing. 

UI: It works, it could use an overpass to make it more thematic but not a big deal.

Audio: I will admit that I found the SFX for colleceting gems grating, especially since it was like super notable "money ka-ching" which didn't seem thematic. The "menu click" sound is a bit too loud. Having no music at all whatsoever anywhere on the world but having it appear on ships and transports was confusing, especially because a couple tracks were LOUD xD

Overall: I got to the "end?" having a good time! Most of it came from the dialog and customization. But disliked the puzzles and since there's not a lot more "story" to discover I didn't feel like playing a lot more just for the shop items. 

Host

Diqualification reason: Late submission