A stealth-puzzle assassination game, using blinking and sightlines to escape the dungeon as a monster of the dark!
A fun attempt at primarily programming a narrative-based game, inspired off Papers, Please!
Cat "Risk it for the Biscuit" Metroidvania for Brackeys Game Jam 2025.2. This game was really fun to design and build.
A little exploration into storytelling and adventure games.
My first game jam, and a fun one to play with horror of the unknown using color, lighting, level design, and enemies.