Gas Station Story
Content Warning: Harsh Language and Drug References
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A surreal slice-of-life about a mysterious computer virus and its effects on the city you live in. Navigate day-to-day decisions, fall in love with your coworker, and alienate your customers by being rude in this dystopian desert ring-‘em-up — featuring graphics created with a Game Boy Camera!
> > Purchase on Steam! < <
Play as the Clerk, the team leader at 8-Fifteen location #97433213. Your job is to run a small station just outside of Divinity City, a megacity with all sorts of strange inhabitants. One night, when everything seems to be going as it should, a mysterious update appears on your computer - causing trouble for you and your coworker, Sam (as if your work days weren't hard enough).
As the week goes on and the Update Virus “upgrades” your system, you’ll make decisions that steer the course of the story and affect both Sam and yourself. If you’re lucky, you’ll both make it out with your lives… and maybe a deeper relationship than you were expecting. Gain insight into your customers personal lives (and how the Update Virus has affected them) through conversations, and treat them with kindness or rudeness to influence how they feel about you. If you're not careful, some people might not come back - including Sam!
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A = Z
B = X
Start = Enter
Select = Shift
Movement = WASD // Arrow Keys
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- Ring up customers, stock the coolers, and chat with your coworker. Experience what it's really like working in customer service!
- Play on your phone, download to your favorite emulator, or load onto a flash cart to play on original Game Boy hardware!
- Feast your eyes on beautiful Game Boy Camera character portraits.
- Spend several days with a charming cast of characters, including (but not limited to):
Frogman!
Alien in a hoodie!
This guy!
- Explore very little of a sci-fi world, almost entirely limited to your place of employment!
- Simulate a feeling of numbing anxiety and soul-sucking despair that is all too real for some people!
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| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | enzi |
| Made with | Aseprite, GB Studio |
| Tags | 8-Bit, Game Boy, gbstudio, LGBT, Narrative, Pixel Art, Romance, Sci-fi, Singleplayer, Slice Of Life |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Touchscreen, Smartphone |
| Links | Steam |
Purchase
In order to download this game you must purchase it at or above the minimum price of $7.50 USD. You will get access to the following files:
Download demo
Development log
- log 15 - V 2.0.4 Patch Notes40 days ago
- Physical Campaign Success - 1 Week Left to Order!83 days ago
- Physical Edition CampaignNov 21, 2025
- log 14 - 2.0 Update & the Art of Gas Station StoryNov 14, 2025
- log 13 - V 1.1.1 Update & "Edgeless Mode"Jul 23, 2025
- log 12 - Gas Station Story is Live!Jun 23, 2025
- log 11 - The Release DateJun 02, 2025
- log 10 - Huge Updates & Release RoadmapApr 07, 2025





Comments
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I bought the game here on Itch and am at a loss. Is there a proper way I can play this on the PC like the Steam demo had?
The Demo appeared to be made using Godot, whereas the game files here is just some GBC rom, probably for an emulator.
Why is that?
Hey there! The files here on itch are specifically for a Game Boy Color emulator or to burn to a flashcart. I wanted to have the raw GBC version available for people to snag if they’re interested, but the Windows/MacOS ports are only on Steam. Sorry for the confusion!
Why is the PC version exclusive to Steam? Why not also upload it here on Itch? The file storage data is even light enough to fit here. I was hoping to buy a DRM-free copy of the game here on itch instead of yet another paranoid (albeit overrated) DRM-reliant service where I don't actually own anything I purchase.
I totally understand that! Honestly, as a solo dev, keeping up all of the separate versions is a real headache for what was supposed to be a small, starter project. To upload the PC builds to itch I would have to maintain separate versions without all of the Steam cloud code in there, and… I don’t wanna do that lol. So itch gets the GB versions and Steam gets the PC versions.
I don't understand...
Why is the Steam cloud code so important to prevent the PC port from being on Itch? Doesn't that only handle storing save data from the game onto Valve's Steam cloud service? I do not mind managing save files manually for the Itch port if that's the concern. It would just be like traditional games being stored in App Data or Documents right?
It's not the code, it's me! I don't want to manage multiple project files and exports (I would have to keep a version with the Steam code and a version without, and copy all changes between the two every time I update something).