Bleak Pilgrimage
A downloadable game
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Bleak Pilgrimage is a miniatures skirmish game about esoteric cults battling one another to save the dwindling power of their dying gods. Fully compatible with our other CRUX games, here are some basic features:
- Miniatures agnostic. You can use whatever fantasy miniatures you have on hand.
- Adaptable scope. A 3’x3’ table space works well, but you can go bigger or smaller and the rules include guidelines for using grid maps instead of the standard inch-based free measurement if you prefer. (We routinely mix this up from battle to battle for our own campaigns.)
- All the dice. Each player uses a full set of polyhedral dice (d4, d6, d8, d10, d12, d20). Most rolls will range between d4-d10, but those “swingier” dice (d12s and d20s) may come up when stacking advantage from tactics.
- Roll-off. At the core of the game, each unit has a “CRUX die” (between d4 and d10) that is rolled with a modifier (attribute + applicable skill). This is most often compared to a roll made by another unit (attack vs defense, for example), but can also be rolled against a scenario-based difficulty (“get a 7 or higher to climb over this wall”). Advantage and disadvantage will raise or lower the type of die rolled.
- High crunch. Intuitive once you learn it, the game is difficult to master, with multitudes of possible builds and strategies, giving plenty of texture and ensuring that there isn’t just one way to win. In Bleak Pilgrimage, each unit is a fully developed character.
- Dynamic initiative. Units test their Alertness skill (also used against things like stealth) at the start of the battle. These results are recorded into an initiative queue (similar to common RPG combat). The queue becomes a character in its own right, mixing up the flow of player interaction and fostering adaptive strategies.
- Active defense. Comparative rolls and tactical abilities assure that you’re invested in the action, even when it isn’t your turn to control a unit.
- Depthy rules manual. Clocking in just over 60 pages, the rules codex features enough material to keep you and your friends busy.
- Build options. Build your cult to your liking or embrace a completely random build (a perfect opportunity for a modeling/kitbashing challenge). Rules for divine boons based on your deity’s domains, along with a healthy selection of skills, spells, special traits, and equipment ensure a vast array of possible themes and strategies.
- Narrative campaigns. Explore the ruins of the City of Stairs and Doors and fight over randomized objectives with special events. Grow your cult, expand your territory, and build idols to strengthen your honored deity.
- 3d printable miniatures. Though fully miniatures-agnostic, Bleak Pilgrimage has a full range of bespoke 3d-printable miniature and terrain STLs for those who want them.
| Status | Released |
| Category | Physical game |
| Author | Ill Gotten Games |
| Genre | Role Playing |
| Tags | Fantasy, miniatures, No AI, skirmish, Tabletop, Tactical, Tabletop role-playing game, wargame, weird |
Download
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Click download now to get access to the following files:
BleakPilgrimage_v1.0.pdf 36 MB
BleakPilgrimage_CultSheetAndUnitSheets_v1.0.pdf 208 kB
BleakPilgrimage_UnitSheets_v1.0.pdf 250 kB
BleakPilgrimage_CultSheetAndUnitSheets_v1.0_A4Format.pdf 208 kB
BleakPilgrimage_UnitSheets_v1.0_A4Format.pdf 138 kB
Development log
- Updated codex + free Jar Merchant STL35 days ago




Comments
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Just following up on this. Had a read through the rules and have to say that it is very nicely laid out with lots of great photos of warbands and terrain. Rules are very clearly written too, and the game seems geniunely fun. The random tables of encounters and hazards are a very cool touch as well. As a fellow 3D-printing enthusiast, this has my creative juices flowing!
Aw, thank you! It's a labor of love for us, and we made the kind of game we wanted to play. We've been having a lot of fun with our own campaigns. If you come up with a cool warband build, be sure to share. We'd love to hear about it.
Love the theme you decided on. I really like your painted warbands and terrain. Not really familiar with the CRUX system though.
Thanks so much! Definitely put a lot of time into these.