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Experimental minimalist war strategy. Gather your friends and try the multiplayer mode. Battles often last 10-50 seconds. You can't imagine how much strategy fits in such a short time! Find a route to your enemy base without exposing your own important rivers! Move the water flow in direction to your base!


If you only play with bots- they will become sentient, angry and come for revenge!

They can eat all your toilet paper! Be safe- play multiplayer with friend(s)!


StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authoriashu
GenreStrategy
Tags2D, Indie, Multiplayer, Real-Time, weird
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen, Smartphone
AccessibilityHigh-contrast, Interactive tutorial
MultiplayerLocal multiplayer
Player count1 - 5

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rivers unlocked.zip 16 MB
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Comments

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Nice concept and it's fun! I only played solo campaign.

I think there is potential to make it better. 

Thanks for the feedback :)

I am open to any ideas

I wonder if advanced battle settings (including economy, bot behavior and map settings could make really interesting multiplayer battles.

I think first it can be more juicy, like some effect (a sound I guess) when you turn and add a river to yours to make it more satisfying, with a stronger effect when you add a lot of river at once

Also some effect when someone is defeated, like a smoke explosion with a 'poof' for example, so you feel its impact because it's a decisive event in a game and so you feel your victory

I have other ideas but maybe I will stop here.

I didn't play multiplayer but in solo campaign I often used the speed of the mouse to quickly beat an opponent going straight into my field, with the hope he doesn't have time to cut the path I uses to reach his one, then I quickly go back to my fountain because I don't really see where are the rivers carrying my player. So I wonder if some direct confrontation between players would be more about speed.