rivers
Experimental minimalist war strategy. Gather your friends and try the multiplayer mode. Battles often last 10-50 seconds. You can't imagine how much strategy fits in such a short time! Find a route to your enemy base without exposing your own important rivers! Move the water flow in direction to your base!
If you only play with bots- they will become sentient, angry and come for revenge!
They can eat all your toilet paper! Be safe- play multiplayer with friend(s)!
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | iashu |
Genre | Strategy |
Tags | 2D, Indie, Multiplayer, Real-Time, weird |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
Accessibility | High-contrast, Interactive tutorial |
Multiplayer | Local multiplayer |
Player count | 1 - 5 |
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rivers unlocked.zip 16 MB
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Comments
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Nice concept and it's fun! I only played solo campaign.
I think there is potential to make it better.
Thanks for the feedback :)
I am open to any ideas
I wonder if advanced battle settings (including economy, bot behavior and map settings could make really interesting multiplayer battles.
I think first it can be more juicy, like some effect (a sound I guess) when you turn and add a river to yours to make it more satisfying, with a stronger effect when you add a lot of river at once
Also some effect when someone is defeated, like a smoke explosion with a 'poof' for example, so you feel its impact because it's a decisive event in a game and so you feel your victory
I have other ideas but maybe I will stop here.
I didn't play multiplayer but in solo campaign I often used the speed of the mouse to quickly beat an opponent going straight into my field, with the hope he doesn't have time to cut the path I uses to reach his one, then I quickly go back to my fountain because I don't really see where are the rivers carrying my player. So I wonder if some direct confrontation between players would be more about speed.