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haabb
haabb
Amateur indie ZX Spectrum game dev
Most of my creations start with a question:
“I wonder if this could work on the Speccy.”
. . . and I start typing in BASIC
Software I frequently use (as my games are written on the Speccy directly):
Laser Genius (1986, Ocean Software), HiSoft Devpac (1983, HiSoft), The Artist (1985, Softechnics), User Defined Graphics (1982, Oxford Comp. Publ.), Zeus Assembler (1983, Crystal Comp.), 3D Contruction Kit (1991, Domark Ltd.)
RBMK-1000 Simulator [ZX Spectrum 48K]
A ZX Spectrum reactor management simulation
haabb
Simulation
Vostra Checkpoint [ZX Spectrum 48K BASIC]
A ZX Spectrum border inspection game of documents, rules and consequences written (almost entirely) in Sinclair BASIC.
haabb
Strategy
Torment: Act 1 [ZX Spectrum 48K BASIC]
A ZX Spectrum illustrated text adventure inspired by classic fantasy RPGs written in Sinclair BASIC
haabb
Adventure
Tower 48 [ZX Spectrum 48K BASIC]
A ZX Spectrum skyscraper management sim
haabb
Simulation