Roomward
Work in progress / prototype. This is an early playable prototype, shared openly as I build it. Expect rough edges, placeholder art, and systems that will change.
What it is right now: a top-down dungeon crawl where you walk a room, reach its exit. Choose one of three room options and proceed. The level ends when you reach exit. The three rooms are now only distinguished by shape, no trafe-offs yet. Figure out which one will lead you to the exit as soon as possible.
Where it's going: room types that carry trade-offs; a resource you build across a run; and combat - all meant to emerge from a few simple rules rather than scripted, hand-placed content.
Controls (current build): arrow keys / WASD to move, one grid step at a time. Arrows/WASD to cycle room options and Space to confirm a choice.
I'm sharing this mainly to learn how the loop feels. If you try it, feedback on the moment-to-moment feel is exactly what helps most at this stage.
Assets:
| Updated | 3 hours ago |
| Published | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Piotr Gretkierewicz |
| Tags | Dungeon Crawler, Procedural Generation, Prototype, Roguelike, Roguelite, Singleplayer, Top-Down |
| Content | No generative AI was used |
Development log
- Death, Score and First Steps3 hours ago
- Risk and Reward1 day ago
- Pick Your Path6 days ago



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