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Work in progress / prototype. This is an early playable prototype, shared openly as I build it. Expect rough edges, placeholder art, and systems that will change.

What it is right now: a top-down dungeon crawl where you walk a room, reach its exit. Choose one of three room options and proceed. The level ends when you reach exit. The three rooms are now only distinguished by shape, no trafe-offs yet. Figure out which one will lead you to the exit as soon as possible.

Where it's going: room types that carry trade-offs; a resource you build across a run; and combat - all meant to emerge from a few simple rules rather than scripted, hand-placed content.

Controls (current build): arrow keys / WASD to move, one grid step at a time. Arrows/WASD to cycle room options and Space to confirm a choice.

I'm sharing this mainly to learn how the loop feels. If you try it, feedback on the moment-to-moment feel is exactly what helps most at this stage.

Assets:

https://pixel-boy.itch.io/ninja-adventure-asset-pack

Development log

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