API: figure out where object3d should be in constructors
Summary
Giro3D offers a way to customize which object3D will be at the root of the mesh tree of a particular entity.
But there's discrepancies between the superclass Entity3D and subclasses:
- The former declares it as an independant contructor args
- at least Map and FeatureCollection have
object3Din theiroptionsparameter
Suggestion: have it in the same position for superclass and subclasses, to be less surprising.
Informations
- Giro3D version: 0.28.0