Implement control on skill rolls dialog to allow PC/NPC to skip the automated difficulty increase due to wound penalties
Feature Request
Short description of the proposed feature
In Conan 2d20, creatures and player characters have ways to ignore the wound penalties to a skill roll (Fortune Point, Inured to Pain etc.).
Today the skill roll dialog box calculates automatically the difficulty increase based on the amount of wounds suffered by the create. Reducing the difficulty does not work, because the wound pendency is added on top, and reduction can be just to D0 via the buttons.
I am proposing to implement additional control (such as checkbox) in the skill roll dialog window, similar to the "Player owned" checkbox, that for this specific roll ignores the wounds.
Proposed implementation
Add checkbox called "Ignore Wounds" in the dialog box, for example next to Roll Dice button or side by side with "Player Owned"
This is the lowest hanging fruit implementation approach and most flexible option in my opinion. Everything else is related to more code and automation that is parsing PC talents and NPC abilities. I have few ideas for this, but I believe this is the best approach.
Reference
Core Rulebook, Inured to Pain creature ability and Fortune Point usage.
