From 2b24e911fbd0dc252d8937979e00cf93280cd929 Mon Sep 17 00:00:00 2001 From: meralium Date: Sun, 26 Jun 2022 19:26:56 +0200 Subject: [PATCH] - small adjustments --- .../Scripts/FFT/Scripts/FFTLineVisualizerFactory.cs | 6 +++--- .../VirtualChoir/General/Scripts/LatitudeCheck.cs | 9 ++------- 2 files changed, 5 insertions(+), 10 deletions(-) diff --git a/Assets/NeueRaeume/VirtualChoir/FieldScene/Scripts/FFT/Scripts/FFTLineVisualizerFactory.cs b/Assets/NeueRaeume/VirtualChoir/FieldScene/Scripts/FFT/Scripts/FFTLineVisualizerFactory.cs index 505bf69..31d66c9 100644 --- a/Assets/NeueRaeume/VirtualChoir/FieldScene/Scripts/FFT/Scripts/FFTLineVisualizerFactory.cs +++ b/Assets/NeueRaeume/VirtualChoir/FieldScene/Scripts/FFT/Scripts/FFTLineVisualizerFactory.cs @@ -22,9 +22,9 @@ namespace NeueRaeume.VirtualChoir.FFT public Transform Create(Vector3 atPos, Quaternion rot, Transform parent) { - var go = container.InstantiatePrefabForComponent(fftVisualizerPrefab, atPos, rot, null); - go.transform.parent = parent; - return go.transform; + FFTLineVisualizer visualizer = container.InstantiatePrefabForComponent(fftVisualizerPrefab, atPos, rot, null); + visualizer.transform.parent = parent; + return visualizer.transform; } } } \ No newline at end of file diff --git a/Assets/NeueRaeume/VirtualChoir/General/Scripts/LatitudeCheck.cs b/Assets/NeueRaeume/VirtualChoir/General/Scripts/LatitudeCheck.cs index c6ba3e0..75401a3 100644 --- a/Assets/NeueRaeume/VirtualChoir/General/Scripts/LatitudeCheck.cs +++ b/Assets/NeueRaeume/VirtualChoir/General/Scripts/LatitudeCheck.cs @@ -1,10 +1,4 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System.Linq; -using NeueRaeume.VirtualChoir.ConfigData; -using NeueRaeume.VirtualChoir.General; +using UnityEngine; using Zenject; using static NeueRaeume.VirtualChoir.ConfigData.MasterConfigData; @@ -40,6 +34,7 @@ namespace NeueRaeume.VirtualChoir.General public void Tick() { var t = playerMarker.GetPlayerTransform(); + //note(archie): assuming the centre is at zero, otherwise would need to provide world's centre var playerToCenter = Vector3.Normalize(Vector3.zero - t.position); float currentAngle = Vector3.Angle(Vector3.up, playerToCenter); var zones = configData.Zones; -- GitLab