[go: up one dir, main page]

Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Furgiros

4
Posts
A member registered 35 days ago

Recent community posts

(1 edit)

The game's nice, but after completing the first four levels catching all the gems, I'm already stuck at the fifth, because I'm unable to descend. Tried to check for hidden mechanics, jumping on clouds, against walls, holding the up arrow while jumping and everything that crossed my mind: nothing.

Came here to seek answers: turns out there's no such command as go down, but at the same time the gif you uploaded does it without hesitation, solving the level with the same easiness with which you should be able to solve all the starting levels. 

Now, is this a problem on my side, or is this a bug? Cause I tried every key of they keyboard and failed miserably.

p.s. I'm playing on a macbook, so maybe that's kinda my fault for using mac to play games

(2 edits)

Hey, sorry for the long wait. I checked them and have to admit: they're very nice and fit a lot better with the rest of the arts and sprites than the old ones did. 

I'm not sure if it's me, but the ice one still seems to be the older placeholder? I could be wrong, though. 

Still, nice work! I'm glad this is coming together so well.

Looking forward for the update then!

Music is truly something incredible, I'm glad you thought of sharing it this way!

(Looking forward to your nexts projects too, once this one is finished)

   The mechanics are beautiful and quite clever, I love how different enemies interact with the field and puzzle, from the moving planting terrain to the spider leaving a tray of webs preventing jumps from tiles. Also loved the consequential puzzle you have to make your way trough to reach the boss on the boss level. 

   The only suggestion I have for this or future games is maybe to evaluate the possibility of making some levels with bigger of differently shaped puzzle maps: I think some mechanics, like the fish, for example, could really exploit theme and while the current 5 by 5 game field, combined with all the different types of tiles and enemies allows for almost infinite unique scenarios and puzzles, sometimes it could give the impression of being a bit repetitive.

   The graphics are beautiful, with somewhat cute sprites and nice classic dungeon-crawler tiles, with the amazing slightly animated backgrounds: nobody could not love them and they really fit well with the concept of the game.

   Finally, the music is magnificent. Soundtracks and ambience noises are very pleasing and immersive, with appropriate sonority and sounds for each biome and somewhat of a Final Fantasy vibe.