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pom poku logo

The name “Pom Poku” comes from the search for a sound that evokes the beating of a heart. The game's objective is to offer hearts to the ancient gods, to receive their blessings and keep the universe beating. 

Pom Poku freely interprets prehispanic art and culture, a lot of inspiration was taken from the Huey Tzompantli stele and prehispanic cosmogony.

Pom Poku is a fast-paced tile-matching puzzle game inspired by Panel de Pon / Tetris Attack and Super Crane Bug.

Clear matching tiles before the board fills up. Use different tools to interact with the board.  Swap adjacent tiles, spin 2×2 blocks, toss tiles to random columns, slide entire rows, exchange any two tiles, or merge duplicates into super-tiles!

Every match triggers gravity and chain reactions. Combo and chain multipliers boost your score. As you clear rows, you level up and the difficulty ramps up. When the board overflows, it's game over.

This game has a tool system that changes the way the cursor behaves in the grid and supports different modes of playing.

Controllers:

Keyboard
- Move cursor: WASD/ARROWS
- Use Current Tool: Z/X 
- Pause: ESC
- Accelerate Game : hold left/right or up/down 

Controller
- Move cursor: d-pad / stick 
- Use Current Tool: X/B L/R (xbox)
- Pause: Pause
- Accelerate Game : hold left/right or up/down 

Touch Screen
- Menus: Touch Option 
- Move cursor:  Left Virtual Joystick
- Use Current Tool: Right Virtual Joystick: Down, Left/Right
- Change Tool (Switch Mode): Right Virtual Joystick: Up
- Pause: touch pause button

Features:

- Different modes to experience the game as you want 
- Combo & chain scoring system
- Tools System: Swap, Spin, Toss, Slide, Exchange, Merge
- Rising rows with increasing speed
- Merge tiles that multiply match value
- Endless survival mode
- Can be played with controller

Modes:

Auto-Tool: The tool cycles automatically when the turn counter runs out. Each tool has a limited number of uses before the game swaps to a random new one. 

Switch Tool: The player keeps the same tool indefinitely and manually changes it with Shift whenever they want. No turn counter, no auto-switch.

Single Tool: Choose one tool before starting (Swap, Spin, Slide, or Exchange) and play the entire game with only that tool. No tool switching at all. Each tool has its own separate high score tracking.

Every mode has its own save.

Credits:

Art: Ray from space
Dev & Design: Fáyer
SFX: Rich Cervantes
Music: Arcella Sound

Virtual Joystick by Marco Fazio

Special Thanks:

To all our friends, family, and the amazing communities (Indi-Es, Arts Friends, Cacasa, !ScoreVG, Migajeando, jwaaaap and more) who tested early versions and provided invaluable feedback. 

Latest update: 260522-1827


StatusPrototype
PlatformsHTML5
Release date 41 days ago
Rating
Rated 4.5 out of 5 stars
(32 total ratings)
AuthorFáyer🔥
GenrePuzzle
Made withGodot
Tags2D, action-puzzle, panel-de-pon, tetris-attack
Average sessionA few minutes
InputsKeyboard, Gamepad (any)
ContentNo generative AI was used

Comments

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delightful game with pretty deep and fulfilling mechanics. great presentation too.

(+1)

Made a video

this is so fun!! love how you have to adapt to each tool. 

very interesting concept, i like the idea of having different tools it's very fun! gread job!

Lovely game! Art, sound, gameplay everything is perfect! Great work!

Excellent work. The auto-tool mode is particularly compeling, the whole thing has such a challenging and intriguing dimensionality to it.

(1 edit)

as an old puzzle challenge lover, I'd like to be able to manually push the upcoming lines up, since I spend most of the time waiting

good game

(+1)

I really like this! Do you think you can support touch screen input? Or vertical aspect ratio?

(+1)

It really needs a d pad rather than joysticks

Fun though

Reminds me of the g boy pokemon block game

its very fun haha!