Pixie Wrangler
Help the Pixies overcome The Resistance¹ in their journey from Source to Sink.
An exciting² blend of traffic simulation games and printed circuit board design.
¹Super janky circuit design software
²Debatable
Instructions
- Draw paths from each OUT node to the corresponding IN node
- Click to start drawing a line
- To cancel line drawing, press ESC or click again on the start of the current segment
- Press 1 or 2 to switch between drawing normal lines or tunnels. (Tunnels are more expensive)
- Press R to select the "net ripping tool." This tool deletes any lines connected to the one you select.
- Pixies must slow down for sharp turns
- Differently flavored pixies are attracted to each other and if they meet they will become very excited and explode.
- Score (Æ) is Pixies (₽) / Cost (§) / Time (ŧ). Build the most efficient paths without losing too many pixies!
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 4.6 out of 5 stars (9 total ratings) |
| Author | euclidean-whale |
| Genre | Puzzle |
| Made with | Rust, Bevy Engine |
| Tags | 2D, bevy, Non violent, Open Source, Retro, rust, Singleplayer |
| Code license | MIT License |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Links | Source code |
Download
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Click download now to get access to the following files:
pixie-wrangler-linux.zip 23 MB
Version v0.8.1
pixie-wrangler-mac.zip 20 MB
Version v0.8.1
pixie-wrangler-windows.zip 17 MB
Version v0.8.1
Development log
- Pixie Wrangler 0.8.0Jun 24, 2025
- Pixie Wrangler 0.7.0Feb 16, 2025
- Pixie Wrangler 0.5.0Mar 08, 2023
- Pixie Wrangler 0.4.0Nov 19, 2022
- Pixie Wrangler 0.3.0Sep 08, 2022
- Update 0.2.1Jan 17, 2022
- Update 0.2.0Jan 11, 2022



Comments
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It is really hard for me to see the obstacles. A higher contrast between obstacle and background should help.
It would be nice if I could delete parts of a line instead of the whole line at once. That would make it easier to fix mistakes and to optimise the layout for a higher score.
Was really fun to play!
Thanks for the comment! Love hearing ideas about how to improve the game. Totally agree on the contrast issue. This is something that looked okay on one display and I have noticed on other displays that it is definitely not okay and just haven't been back around to tweak it. I'll try to remember to take another look when I next circle back to this project.
Some of the limitations around editing lines are in the game by design as part of the "realistic retro PCB design software vibe." So this is sort of intentional, but I do get that it can be frustrating and might not be for everyone.
This is actually very cool.
This is pretty dope.
Nicest thing anyone's ever said about this thing. Thanks!
One of these months I'll get around to adding a simple editor so I can add some more levels and maybe tweak or move some of the ones that aren't as fun.
Love the concept.