[−][src]Struct ultraviolet::bivec::WBivec3
A bivector in 3d space.
In 3d, a bivector has 3 components, each one representing the signed projected area of the bivector onto one of the 3 basis bivectors, which can be thought of as corresponding to each of hte three basis planes. This is analogous to the components of a 3d vector, which correspond to the projected length of the vector onto the three basis *vectors. Since in 3d, there are three components for both vectors and bivectors, 3d bivectors have been historically confused with 3d vectors quite a lot.
Please see the module level documentation for more information on bivectors generally!
Fields
xy: f32x4xz: f32x4yz: f32x4Methods
impl WBivec3[src]
pub fn new(xy: f32x4, xz: f32x4, yz: f32x4) -> Self[src]
pub fn zero() -> Self[src]
pub fn from_normalized_axis(v: Wec3) -> Self[src]
Create the bivector which represents the same plane of rotation as a given normalized 'axis vector'
pub fn unit_xy() -> Self[src]
pub fn unit_xz() -> Self[src]
pub fn unit_yz() -> Self[src]
pub fn mag_sq(&self) -> f32x4[src]
pub fn mag(&self) -> f32x4[src]
pub fn normalize(&mut self)[src]
pub fn normalized(&self) -> Self[src]
pub fn layout() -> Layout[src]
Trait Implementations
impl Lerp<f32x4> for WBivec3[src]
impl Clone for WBivec3[src]
impl Copy for WBivec3[src]
impl Debug for WBivec3[src]
impl Div<WBivec3> for WBivec3[src]
type Output = Self
The resulting type after applying the / operator.
fn div(self, rhs: WBivec3) -> Self[src]
impl Div<f32x4> for WBivec3[src]
type Output = WBivec3
The resulting type after applying the / operator.
fn div(self, rhs: f32x4) -> WBivec3[src]
impl Sub<WBivec3> for WBivec3[src]
type Output = Self
The resulting type after applying the - operator.
fn sub(self, rhs: WBivec3) -> Self[src]
impl Add<WBivec3> for WBivec3[src]
type Output = Self
The resulting type after applying the + operator.
fn add(self, rhs: WBivec3) -> Self[src]
impl Mul<WBivec3> for WBivec3[src]
type Output = Self
The resulting type after applying the * operator.
fn mul(self, rhs: WBivec3) -> Self[src]
impl Mul<WBivec3> for f32x4[src]
type Output = WBivec3
The resulting type after applying the * operator.
fn mul(self, rhs: WBivec3) -> WBivec3[src]
impl Mul<f32x4> for WBivec3[src]
type Output = Self
The resulting type after applying the * operator.
fn mul(self, rhs: f32x4) -> Self[src]
impl Neg for WBivec3[src]
impl AddAssign<WBivec3> for WBivec3[src]
fn add_assign(&mut self, rhs: WBivec3)[src]
impl SubAssign<WBivec3> for WBivec3[src]
fn sub_assign(&mut self, rhs: WBivec3)[src]
impl MulAssign<WBivec3> for WBivec3[src]
fn mul_assign(&mut self, rhs: Self)[src]
impl MulAssign<f32x4> for WBivec3[src]
fn mul_assign(&mut self, rhs: f32x4)[src]
impl DivAssign<WBivec3> for WBivec3[src]
fn div_assign(&mut self, rhs: WBivec3)[src]
impl DivAssign<f32x4> for WBivec3[src]
fn div_assign(&mut self, rhs: f32x4)[src]
Auto Trait Implementations
impl Send for WBivec3
impl Sync for WBivec3
impl Unpin for WBivec3
impl UnwindSafe for WBivec3
impl RefUnwindSafe for WBivec3
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> From<T> for T[src]
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = !
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,