Struct sdl2::rect::Rect
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[src]
pub struct Rect { /* fields omitted */ }A (non-empty) rectangle.
The width and height of a Rect must always be strictly positive (never
zero). In cases where empty rects may need to represented, it is
recommended to use Option<Rect>, with None representing an empty
rectangle (see, for example, the output of the
intersection method).
Methods
impl Rect[src]
fn new(x: i32, y: i32, width: u32, height: u32) -> Rect[src]
Creates a new rectangle from the given values.
The width and height are clamped to ensure that the right and bottom sides of the rectangle does not exceed i32::max_value() (the value 2147483647, the maximal positive size of an i32). This means that the rect size will behave oddly if you move it very far to the right or downwards on the screen.
Rects must always be non-empty, so a width and/or height argument
of 0 will be replaced with 1.
fn from_center<P>(center: P, width: u32, height: u32) -> Rect where
P: Into<Point>, [src]
P: Into<Point>,
Creates a new rectangle centered on the given position.
The width and height are clamped to ensure that the right and bottom sides of the rectangle does not exceed i32::max_value() (the value 2147483647, the maximal positive size of an i32). This means that the rect size will behave oddly if you move it very far to the right or downwards on the screen.
Rects must always be non-empty, so a width and/or height argument
of 0 will be replaced with 1.
fn x(&self) -> i32[src]
The horizontal position of this rectangle.
fn y(&self) -> i32[src]
The vertical position of this rectangle.
fn width(&self) -> u32[src]
The width of this rectangle.
fn height(&self) -> u32[src]
The height of this rectangle.
fn size(&self) -> (u32, u32)[src]
Returns the width and height of this rectangle.
fn set_x(&mut self, x: i32)[src]
Sets the horizontal position of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.
fn set_y(&mut self, y: i32)[src]
Sets the vertical position of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.
fn set_width(&mut self, width: u32)[src]
Sets the width of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.
Rects must always be non-empty, so a width argument of 0 will be
replaced with 1.
fn set_height(&mut self, height: u32)[src]
Sets the height of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.
Rects must always be non-empty, so a height argument of 0 will be
replaced with 1.
fn left(&self) -> i32[src]
Returns the x-position of the left side of this rectangle.
fn right(&self) -> i32[src]
Returns the x-position of the right side of this rectangle.
fn top(&self) -> i32[src]
Returns the y-position of the top side of this rectangle.
fn bottom(&self) -> i32[src]
Returns the y-position of the bottom side of this rectangle.
fn center(&self) -> Point[src]
Returns the center position of this rectangle.
Note that if the width or height is not a multiple of two, the center will be rounded down.
Example
use sdl2::rect::{Rect,Point}; let rect = Rect::new(1,0,2,3); assert_eq!(Point::new(2,1),rect.center());
fn top_left(&self) -> Point[src]
Returns the top-left corner of this rectangle.
Example
use sdl2::rect::{Rect, Point}; let rect = Rect::new(1, 0, 2, 3); assert_eq!(Point::new(1, 0), rect.top_left());
fn top_right(&self) -> Point[src]
Returns the top-right corner of this rectangle.
Example
use sdl2::rect::{Rect, Point}; let rect = Rect::new(1, 0, 2, 3); assert_eq!(Point::new(3, 0), rect.top_right());
fn bottom_left(&self) -> Point[src]
Returns the bottom-left corner of this rectangle.
Example
use sdl2::rect::{Rect, Point}; let rect = Rect::new(1, 0, 2, 3); assert_eq!(Point::new(1, 3), rect.bottom_left());
fn bottom_right(&self) -> Point[src]
Returns the bottom-right corner of this rectangle.
Example
use sdl2::rect::{Rect, Point}; let rect = Rect::new(1, 0, 2, 3); assert_eq!(Point::new(3, 3), rect.bottom_right());
fn set_right(&mut self, right: i32)[src]
Sets the position of the right side of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.
fn set_bottom(&mut self, bottom: i32)[src]
Sets the position of the bottom side of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.
fn center_on<P>(&mut self, point: P) where
P: Into<(i32, i32)>, [src]
P: Into<(i32, i32)>,
Centers the rectangle on the given point.
fn offset(&mut self, x: i32, y: i32)[src]
Move this rect and clamp the positions to prevent over/underflow. This also clamps the size to prevent overflow.
fn reposition<P>(&mut self, point: P) where
P: Into<(i32, i32)>, [src]
P: Into<(i32, i32)>,
Moves this rect to the given position after clamping the values.
fn resize(&mut self, width: u32, height: u32)[src]
Resizes this rect to the given size after clamping the values.
fn contains<P>(&self, point: P) -> bool where
P: Into<(i32, i32)>, [src]
P: Into<(i32, i32)>,
: use contains_point instead
Checks whether this rect contains a given point, or touches it on the
right and/or bottom edges. This method is deprecated in favor of
Rect::contains_point.
For historical
reasons, this
method differs in behavior from
SDL_PointInRect by
including points along the bottom and right edges of the rectangle, so
that a 1-by-1 rectangle actually covers an area of four points, not
one.
Examples
use sdl2::rect::{Rect, Point}; let rect = Rect::new(1, 2, 3, 4); assert!(rect.contains(Point::new(1, 2))); assert!(!rect.contains(Point::new(0, 1))); assert!(rect.contains(Point::new(3, 5))); assert!(rect.contains(Point::new(4, 6))); // N.B. assert!(!rect.contains(Point::new(5, 7)));
fn contains_point<P>(&self, point: P) -> bool where
P: Into<(i32, i32)>, [src]
P: Into<(i32, i32)>,
Checks whether this rectangle contains a given point.
Points along the right and bottom edges are not considered to be inside
the rectangle; this way, a 1-by-1 rectangle contains only a single
point. Another way to look at it is that this method returns true if
and only if the given point would be painted by a call to
Renderer::fill_rect.
Examples
use sdl2::rect::{Rect, Point}; let rect = Rect::new(1, 2, 3, 4); assert!(rect.contains_point(Point::new(1, 2))); assert!(!rect.contains_point(Point::new(0, 1))); assert!(rect.contains_point(Point::new(3, 5))); assert!(!rect.contains_point(Point::new(4, 6)));
fn contains_rect(&self, other: Rect) -> bool[src]
Checks whether this rectangle completely contains another rectangle.
This method returns true if and only if every point contained by
other is also contained by self; in other words, if the
intersection of self and other is equal to other.
Examples
use sdl2::rect::Rect; let rect = Rect::new(1, 2, 3, 4); assert!(rect.contains_rect(rect)); assert!(rect.contains_rect(Rect::new(3, 3, 1, 1))); assert!(!rect.contains_rect(Rect::new(2, 1, 1, 1))); assert!(!rect.contains_rect(Rect::new(3, 3, 2, 1)));
fn raw(&self) -> *const SDL_Rect[src]
Returns the underlying C Rect.
fn raw_mut(&mut self) -> *mut SDL_Rect[src]
fn raw_slice(slice: &[Rect]) -> *const SDL_Rect[src]
fn from_ll(raw: SDL_Rect) -> Rect[src]
fn from_enclose_points<R: Into<Option<Rect>>>(
points: &[Point],
clipping_rect: R
) -> Option<Rect> where
R: Into<Option<Rect>>, [src]
points: &[Point],
clipping_rect: R
) -> Option<Rect> where
R: Into<Option<Rect>>,
Calculate a minimal rectangle enclosing a set of points. If a clipping rectangle is given, only points that are within it will be considered.
fn has_intersection(&self, other: Rect) -> bool[src]
Determines whether two rectangles intersect.
Rectangles that share an edge but don't actually overlap are not considered to intersect.
Examples
use sdl2::rect::Rect; let rect = Rect::new(0, 0, 5, 5); assert!(rect.has_intersection(rect)); assert!(rect.has_intersection(Rect::new(2, 2, 5, 5))); assert!(!rect.has_intersection(Rect::new(5, 0, 5, 5)));
fn intersection(&self, other: Rect) -> Option<Rect>[src]
Calculates the intersection of two rectangles.
Returns None if the two rectangles don't intersect. Rectangles that
share an edge but don't actually overlap are not considered to
intersect.
The bitwise AND operator & can also be used.
Examples
use sdl2::rect::Rect; let rect = Rect::new(0, 0, 5, 5); assert_eq!(rect.intersection(rect), Some(rect)); assert_eq!(rect.intersection(Rect::new(2, 2, 5, 5)), Some(Rect::new(2, 2, 3, 3))); assert_eq!(rect.intersection(Rect::new(5, 0, 5, 5)), None);
fn union(&self, other: Rect) -> Rect[src]
Calculates the union of two rectangles (i.e. the smallest rectangle that contains both).
The bitwise OR operator | can also be used.
Examples
use sdl2::rect::Rect; let rect = Rect::new(0, 0, 5, 5); assert_eq!(rect.union(rect), rect); assert_eq!(rect.union(Rect::new(2, 2, 5, 5)), Rect::new(0, 0, 7, 7)); assert_eq!(rect.union(Rect::new(5, 0, 5, 5)), Rect::new(0, 0, 10, 5));
fn intersect_line(&self, start: Point, end: Point) -> Option<(Point, Point)>[src]
Calculates the intersection of a rectangle and a line segment and returns the points of their intersection.
Trait Implementations
impl Debug for Rect[src]
impl Clone for Rect[src]
fn clone(&self) -> Rect[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Copy for Rect[src]
impl PartialEq for Rect[src]
fn eq(&self, other: &Rect) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.
impl Eq for Rect[src]
impl Deref for Rect[src]
type Target = SDL_Rect
The resulting type after dereferencing.
fn deref(&self) -> &SDL_Rect[src]
Example
use sdl2::rect::Rect; let rect = Rect::new(2, 3, 4, 5); assert_eq!(2, rect.x);
impl DerefMut for Rect[src]
fn deref_mut(&mut self) -> &mut SDL_Rect[src]
Example
use sdl2::rect::Rect; let mut rect = Rect::new(2, 3, 4, 5); rect.x = 60; assert_eq!(60, rect.x);
impl Into<SDL_Rect> for Rect[src]
impl Into<(i32, i32, u32, u32)> for Rect[src]
impl From<SDL_Rect> for Rect[src]
impl From<(i32, i32, u32, u32)> for Rect[src]
impl AsRef<SDL_Rect> for Rect[src]
impl AsMut<SDL_Rect> for Rect[src]
impl BitAnd<Rect> for Rect[src]
type Output = Option<Rect>
The resulting type after applying the & operator.
fn bitand(self, rhs: Rect) -> Option<Rect>[src]
Performs the & operation.