Struct sdl2::video::Window
[−]
[src]
pub struct Window {
// some fields omitted
}Methods
impl Window[src]
fn raw(&self) -> *mut SDL_Window
unsafe fn from_ll(subsystem: VideoSubsystem, raw: *mut SDL_Window) -> Window
fn subsystem(&self) -> &VideoSubsystem
fn renderer(self) -> RendererBuilder
Initializes a new RendererBuilder; a convenience method that calls RendererBuilder::new().
Methods from Deref<Target=WindowRef>
fn raw(&self) -> *mut SDL_Window
fn id(&self) -> u32
fn gl_create_context(&self) -> SdlResult<GLContext>
fn gl_set_context_to_current(&self) -> SdlResult<()>
Set the window's OpenGL context to the current context on the thread.
fn gl_make_current(&self, context: &GLContext) -> SdlResult<()>
fn gl_swap_window(&self)
fn display_index(&self) -> SdlResult<i32>
fn set_display_mode(&mut self, display_mode: Option<DisplayMode>) -> SdlResult<()>
fn display_mode(&self) -> SdlResult<DisplayMode>
fn window_pixel_format(&self) -> PixelFormatEnum
fn window_flags(&self) -> u32
fn set_title(&mut self, title: &str)
fn title(&self) -> &str
fn set_icon<S: AsRef<SurfaceRef>>(&mut self, icon: S)
fn set_position(&mut self, x: WindowPos, y: WindowPos)
fn position(&self) -> (i32, i32)
fn set_size(&mut self, w: u32, h: u32)
fn size(&self) -> (u32, u32)
fn drawable_size(&self) -> (u32, u32)
fn set_minimum_size(&mut self, w: u32, h: u32)
fn minimum_size(&self) -> (u32, u32)
fn set_maximum_size(&mut self, w: u32, h: u32)
fn maximum_size(&self) -> (u32, u32)
fn set_bordered(&mut self, bordered: bool)
fn show(&mut self)
fn hide(&mut self)
fn raise(&mut self)
fn maximize(&mut self)
fn minimize(&mut self)
fn restore(&mut self)
fn set_fullscreen(&mut self, fullscreen_type: FullscreenType) -> SdlResult<()>
fn surface<'a>(&'a self, _e: &'a EventPump) -> SdlResult<&'a SurfaceRef>
fn surface_mut<'a>(&'a mut self, _e: &'a EventPump) -> SdlResult<&'a mut SurfaceRef>
fn update_surface(&self) -> SdlResult<()>
fn update_surface_rects(&self, rects: &[Rect]) -> SdlResult<()>
fn set_grab(&mut self, grabbed: bool)
fn grab(&self) -> bool
fn set_brightness(&mut self, brightness: f64) -> SdlResult<()>
fn brightness(&self) -> f64
fn set_gamma_ramp(&mut self, red: Option<&[u16; 256]>, green: Option<&[u16; 256]>, blue: Option<&[u16; 256]>) -> SdlResult<()>
fn gamma_ramp(&self) -> SdlResult<(Vec<u16>, Vec<u16>, Vec<u16>)>
Trait Implementations
impl Drop for Window[src]
impl Deref for Window[src]
type Target = WindowRef
The resulting type after dereferencing
fn deref(&self) -> &WindowRef
The method called to dereference a value