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Struct sdl2::video::Window [] [src]

pub struct Window {
    // some fields omitted
}

Methods

impl Window
[src]

fn raw(&self) -> *mut SDL_Window

unsafe fn from_ll(subsystem: VideoSubsystem, raw: *mut SDL_Window) -> Window

fn subsystem(&self) -> &VideoSubsystem

fn renderer(self) -> RendererBuilder

Initializes a new RendererBuilder; a convenience method that calls RendererBuilder::new().

Methods from Deref<Target=WindowRef>

fn raw(&self) -> *mut SDL_Window

fn id(&self) -> u32

fn gl_create_context(&self) -> SdlResult<GLContext>

fn gl_set_context_to_current(&self) -> SdlResult<()>

Set the window's OpenGL context to the current context on the thread.

fn gl_make_current(&self, context: &GLContext) -> SdlResult<()>

fn gl_swap_window(&self)

fn display_index(&self) -> SdlResult<i32>

fn set_display_mode(&mut self, display_mode: Option<DisplayMode>) -> SdlResult<()>

fn display_mode(&self) -> SdlResult<DisplayMode>

fn window_pixel_format(&self) -> PixelFormatEnum

fn window_flags(&self) -> u32

fn set_title(&mut self, title: &str)

fn title(&self) -> &str

fn set_icon<S: AsRef<SurfaceRef>>(&mut self, icon: S)

fn set_position(&mut self, x: WindowPos, y: WindowPos)

fn position(&self) -> (i32, i32)

fn set_size(&mut self, w: u32, h: u32)

fn size(&self) -> (u32, u32)

fn drawable_size(&self) -> (u32, u32)

fn set_minimum_size(&mut self, w: u32, h: u32)

fn minimum_size(&self) -> (u32, u32)

fn set_maximum_size(&mut self, w: u32, h: u32)

fn maximum_size(&self) -> (u32, u32)

fn set_bordered(&mut self, bordered: bool)

fn show(&mut self)

fn hide(&mut self)

fn raise(&mut self)

fn maximize(&mut self)

fn minimize(&mut self)

fn restore(&mut self)

fn set_fullscreen(&mut self, fullscreen_type: FullscreenType) -> SdlResult<()>

fn surface<'a>(&'a self, _e: &'a EventPump) -> SdlResult<&'a SurfaceRef>

fn surface_mut<'a>(&'a mut self, _e: &'a EventPump) -> SdlResult<&'a mut SurfaceRef>

fn update_surface(&self) -> SdlResult<()>

fn update_surface_rects(&self, rects: &[Rect]) -> SdlResult<()>

fn set_grab(&mut self, grabbed: bool)

fn grab(&self) -> bool

fn set_brightness(&mut self, brightness: f64) -> SdlResult<()>

fn brightness(&self) -> f64

fn set_gamma_ramp(&mut self, red: Option<&[u16; 256]>, green: Option<&[u16; 256]>, blue: Option<&[u16; 256]>) -> SdlResult<()>

fn gamma_ramp(&self) -> SdlResult<(Vec<u16>, Vec<u16>, Vec<u16>)>

Trait Implementations

impl Drop for Window
[src]

fn drop(&mut self)

A method called when the value goes out of scope. Read more

impl Deref for Window
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type Target = WindowRef

The resulting type after dereferencing

fn deref(&self) -> &WindowRef

The method called to dereference a value

impl DerefMut for Window
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fn deref_mut(&mut self) -> &mut WindowRef

The method called to mutably dereference a value