Module re_renderer::renderer
source · Structs
- Describes a texture and how to map it to a color.
- Debug overlay for quick & dirty display of texture contents.
- Data that is valid for a batch of line strips.
- A line drawing operation. Encompasses several lines, each consisting of a list of positions. Expected to be recrated every frame.
- Property flags for a line strip
- Style information for a line strip.
- Property flags for a point batch
- Data that is valid for a batch of point cloud points.
- A point cloud drawing operation. Expected to be recrated every frame.
- Position and radius.
Enums
- How to map the normalized
.rcomponent to a color. - Texture filter setting for magnification (a texel covers several pixels).
- Texture filter setting for minification (several texels fall to one pixel).
Traits
- GPU sided data used by a
Rendererto draw things to the screen. - A Renderer encapsulate the knowledge of how to render a certain kind of primitives.
Functions
- Gets or creates a vertex shader module for drawing a screen filling triangle.