Expand description
Ratatui Website · API Docs · Examples · Changelog · Breaking Changes
Contributing · Report a bug · Request a Feature · Create a Pull Request
Ratatui is a crate for cooking up terminal user interfaces in Rust. It is a lightweight library that provides a set of widgets and utilities to build complex Rust TUIs. Ratatui was forked from the tui-rs crate in 2023 in order to continue its development.
§Quickstart
Add ratatui
and crossterm
as dependencies to your cargo.toml:
cargo add ratatui crossterm
Then you can create a simple “Hello World” application:
use crossterm::event;
fn main() -> std::io::Result<()> {
ratatui::run(|mut terminal| {
loop {
terminal.draw(|frame| frame.render_widget("Hello World!", frame.area()))?;
if event::read()?.is_key_press() {
break Ok(());
}
}
})
}
The full code for this example which contains a little more detail is in the Examples directory. For more guidance on different ways to structure your application see the Application Patterns and Hello Ratatui tutorial sections in the Ratatui Website and the various Examples. There are also several starter Templates available to help you get started quickly with common patterns.
§Other documentation
- Ratatui Website - explains the library’s concepts and provides step-by-step tutorials
- Tutorials - step-by-step guides including Hello Ratatui tutorial and Counter App
- Recipes - practical how-to guides for common tasks and patterns
- FAQ - frequently asked questions and answers
- Templates - pre-built project templates using Cargo Generate
- Showcase - a gallery of applications and widgets built with Ratatui
- Ratatui Forum - a place to ask questions and discuss the library
- API Docs - the full API documentation for the library on docs.rs.
- Examples - a collection of examples that demonstrate how to use the library.
- Contributing - Please read this if you are interested in contributing to the project.
- Changelog - generated by git-cliff utilizing Conventional Commits.
- Breaking Changes - a list of breaking changes in the library.
You can also watch the FOSDEM 2024 talk about Ratatui which gives a brief introduction to terminal user interfaces and showcases the features of Ratatui, along with a hello world demo.
§Getting Help
If you need help or have questions, check out our FAQ for common questions and solutions. You can also join our community on Discord, Matrix, or post on our Forum for assistance and discussions.
§Crate Organization
Starting with Ratatui 0.30.0, the project was reorganized into a modular workspace to improve
compilation times, API stability, and dependency management. Most applications should continue
using this main ratatui
crate, which re-exports everything for convenience:
ratatui
: Main crate with complete functionality (recommended for apps)ratatui-core
: Core traits and types for widget librariesratatui-widgets
: Built-in widget implementations- Backend crates:
ratatui-crossterm
,ratatui-termion
,ratatui-termwiz
ratatui-macros
: Macros for simplifying the boilerplate
For application developers: No changes needed - continue using ratatui
as before.
For widget library authors: Consider depending on ratatui-core
instead of the full
ratatui
crate for better API stability and reduced dependencies.
See ARCHITECTURE.md for detailed information about the crate organization and design decisions.
§Writing Applications
Ratatui is based on the principle of immediate rendering with intermediate buffers. This means
that for each frame, your app must render all widgets
that are supposed to be part of the
UI. This is in contrast to the retained mode style of rendering where widgets are updated and
then automatically redrawn on the next frame. See the Rendering section of the Ratatui
Website for more info.
Ratatui uses Crossterm by default as it works on most platforms. See the Installation section of the Ratatui Website for more details on how to use other backends (Termion / Termwiz).
Every application built with ratatui
needs to implement the following steps:
- Initialize the terminal (see the
init
module for convenient initialization functions) - A main loop that:
- Draws the UI
- Handles input events
- Restore the terminal state
§Initialize and restore the terminal
The simplest way to initialize and run a terminal application is to use the run()
function,
which handles terminal initialization, restoration, and panic hooks automatically:
fn main() -> std::io::Result<()> {
ratatui::run(|mut terminal| {
loop {
terminal.draw(render)?;
if should_quit()? {
break Ok(());
}
}
})
}
fn render(frame: &mut ratatui::Frame) {
// ...
}
fn should_quit() -> std::io::Result<bool> {
// ...
}
For more control over initialization and restoration, you can use init()
and restore()
:
fn main() -> std::io::Result<()> {
let mut terminal = ratatui::init();
let result = run_app(&mut terminal);
ratatui::restore();
result
}
fn run_app(terminal: &mut ratatui::DefaultTerminal) -> std::io::Result<()> {
loop {
terminal.draw(render)?;
if should_quit()? {
break Ok(());
}
}
}
Note that when using init()
and restore()
, it’s important to use a separate function
for the main loop to ensure that restore()
is always called, even if the ?
operator
causes early return from an error.
For more detailed information about initialization options and when to use each function, see
the init
module documentation.
§Manual Terminal and Backend Construction
Before the convenience functions were introduced in version 0.28.1 (init()
/restore()
)
and 0.30.0 (run()
), applications constructed Terminal
and Backend
instances
manually. This approach is still supported for applications that need fine-grained control over
initialization. See the Terminal
and backend
module documentation for details.
See the backend
module and the Backends section of the Ratatui Website for more info on
the alternate screen and raw mode. Learn more about different backend options in the Backend
Comparison guide.
§Drawing the UI
Drawing the UI is done by calling the Terminal::draw
method on the terminal instance. This
method takes a closure that is called with a Frame
instance. The Frame
provides the size
of the area to draw to and allows the app to render any Widget
using the provided
render_widget
method. After this closure returns, a diff is performed and only the changes
are drawn to the terminal. See the Widgets section of the Ratatui Website and the Widget
Recipes for more info on creating effective UIs.
The closure passed to the Terminal::draw
method should handle the rendering of a full frame.
For guidance on setting up the terminal before drawing, see the init
module documentation.
use ratatui::Frame;
use ratatui::widgets::Paragraph;
fn run(terminal: &mut ratatui::DefaultTerminal) -> std::io::Result<()> {
loop {
terminal.draw(|frame| render(frame))?;
if handle_events()? {
break Ok(());
}
}
}
fn render(frame: &mut Frame) {
let text = Paragraph::new("Hello World!");
frame.render_widget(text, frame.area());
}
§Handling events
Ratatui does not include any input handling. Instead event handling can be implemented by
calling backend library methods directly. See the Handling Events section of the Ratatui
Website for conceptual information. For example, if you are using Crossterm, you can use the
crossterm::event
module to handle events.
use crossterm::event::{self, Event, KeyCode, KeyEvent, KeyEventKind};
fn handle_events() -> std::io::Result<bool> {
match event::read()? {
Event::Key(key) if key.kind == KeyEventKind::Press => match key.code {
KeyCode::Char('q') => return Ok(true),
// handle other key events
_ => {}
},
// handle other events
_ => {}
}
Ok(false)
}
§Layout
The library comes with a basic yet useful layout management object called Layout
which
allows you to split the available space into multiple areas and then render widgets in each
area. This lets you describe a responsive terminal UI by nesting layouts. See the Layout
section of the Ratatui Website for more info, and check out the Layout Recipes for
practical examples.
use ratatui::Frame;
use ratatui::layout::{Constraint, Layout};
use ratatui::widgets::Block;
fn draw(frame: &mut Frame) {
use Constraint::{Fill, Length, Min};
let vertical = Layout::vertical([Length(1), Min(0), Length(1)]);
let [title_area, main_area, status_area] = vertical.areas(frame.area());
let horizontal = Layout::horizontal([Fill(1); 2]);
let [left_area, right_area] = horizontal.areas(main_area);
frame.render_widget(Block::bordered().title("Title Bar"), title_area);
frame.render_widget(Block::bordered().title("Status Bar"), status_area);
frame.render_widget(Block::bordered().title("Left"), left_area);
frame.render_widget(Block::bordered().title("Right"), right_area);
}
Running this example produces the following output:
Title Bar───────────────────────────────────
┌Left────────────────┐┌Right───────────────┐
│ ││ │
└────────────────────┘└────────────────────┘
Status Bar──────────────────────────────────
§Text and styling
The Text
, Line
and Span
types are the building blocks of the library and are used in
many places. Text
is a list of Line
s and a Line
is a list of Span
s. A Span
is a string with a specific style.
The style
module provides types that represent the various styling options. The most
important one is Style
which represents the foreground and background colors and the text
attributes of a Span
. The style
module also provides a Stylize
trait that allows
short-hand syntax to apply a style to widgets and text. See the Styling Text section of the
Ratatui Website for more info, and explore the Styling Recipes for creative examples.
use ratatui::Frame;
use ratatui::layout::{Constraint, Layout};
use ratatui::style::{Color, Modifier, Style, Stylize};
use ratatui::text::{Line, Span};
use ratatui::widgets::{Block, Paragraph};
fn draw(frame: &mut Frame) {
let areas = Layout::vertical([Constraint::Length(1); 4]).split(frame.area());
let line = Line::from(vec![
Span::raw("Hello "),
Span::styled(
"World",
Style::new()
.fg(Color::Green)
.bg(Color::White)
.add_modifier(Modifier::BOLD),
),
"!".red().on_light_yellow().italic(),
]);
frame.render_widget(line, areas[0]);
// using the short-hand syntax and implicit conversions
let paragraph = Paragraph::new("Hello World!".red().on_white().bold());
frame.render_widget(paragraph, areas[1]);
// style the whole widget instead of just the text
let paragraph = Paragraph::new("Hello World!").style(Style::new().red().on_white());
frame.render_widget(paragraph, areas[2]);
// use the simpler short-hand syntax
let paragraph = Paragraph::new("Hello World!").blue().on_yellow();
frame.render_widget(paragraph, areas[3]);
}
§Features
The crate provides a set of optional features that can be enabled in your Cargo.toml
file.
default
— By default, we enable the crossterm backend as this is a reasonable choice for most applications as it is supported on Linux/Mac/Windows systems. We also enable theunderline-color
feature which allows you to set the underline color of text, themacros
feature which provides some useful macros andlayout-cache
which speeds up layout cache calculations instd
-enabled environments.
Generally an application will only use one backend, so you should only enable one of the following features:
crossterm
(enabled by default) — enables theCrosstermBackend
backend and adds a dependency oncrossterm
.termion
— enables theTermionBackend
backend and adds a dependency ontermion
.termwiz
— enables theTermwizBackend
backend and adds a dependency ontermwiz
.std
(enabled by default) — enables std
The following optional features are available for all backends:
serde
— enables serialization and deserialization of style and color types using theserde
crate. This is useful if you want to save themes to a file.layout-cache
(enabled by default) — enables layout cachepalette
— enables conversions from colors in thepalette
crate toColor
.scrolling-regions
— Use terminal scrolling regions to make some operations less prone to flickering. (i.e. Terminal::insert_before).macros
(enabled by default) — enables themacros
module which provides some useful macros for creating spans, lines, text, and layoutsall-widgets
(enabled by default) — enables all widgets.
Widgets that add dependencies are gated behind feature flags to prevent unused transitive dependencies. The available features are:
widget-calendar
(enabled by default) — enables thecalendar
widget module.
The following optional features are only available for some backends:
underline-color
(enabled by default) — Enables the backend code that sets the underline color. Underline color is only supported by the Crossterm and Termwiz backends, and is not supported on Windows 7.
The following features are unstable and may change in the future:
-
unstable
— Enable all unstable features. -
unstable-rendered-line-info
— Enables theParagraph::line_count
Paragraph::line_width
methods which are experimental and may change in the future. See Issue 293 for more details. -
unstable-widget-ref
— enables theWidgetRef
andStatefulWidgetRef
traits which are experimental and may change in the future. -
unstable-backend-writer
— Enables getting access to backends’ writers.
Re-exports§
pub use palette;
palette
pub use ratatui_crossterm::crossterm;
crossterm
pub use ratatui_macros as macros;
macros
pub use ratatui_termion::termion;
Non-Windows and termion
pub use ratatui_termwiz::termwiz;
termwiz
Modules§
- backend
- Re-exports for the backend implementations.
- buffer
- A module for the
Buffer
andCell
types. - init
crossterm
- Terminal initialization and restoration functions.
- layout
- Layout and positioning in terminal user interfaces.
- prelude
- A prelude for conveniently writing applications using this library.
- style
style
contains the primitives used to control how your user interface will look.- symbols
- Symbols and markers for drawing various widgets.
- text
- Primitives for styled text.
- widgets
- Widgets are the building blocks of user interfaces in Ratatui.
Macros§
- border
- Macro that constructs and returns a combination of the
Borders
object from TOP, BOTTOM, LEFT and RIGHT.
Structs§
- Completed
Frame CompletedFrame
represents the state of the terminal after all changes performed in the lastTerminal::draw
call have been applied. Therefore, it is only valid until the next call toTerminal::draw
.- Frame
- A consistent view into the terminal state for rendering a single frame.
- Terminal
- An interface to interact and draw
Frame
s on the user’s terminal. - Terminal
Options - Options to pass to
Terminal::with_options
Enums§
- Viewport
- Represents the viewport of the terminal. The viewport is the area of the terminal that is currently visible to the user. It can be either fullscreen, inline or fixed.
Functions§
- init
crossterm
- Initialize a terminal with reasonable defaults for most applications.
- init_
with_ options crossterm
- Initialize a terminal with the given options and reasonable defaults.
- restore
crossterm
- Restores the terminal to its original state.
- run
crossterm
- Run a closure with a terminal initialized with reasonable defaults for most applications.
- try_
init crossterm
- Try to initialize a terminal using reasonable defaults for most applications.
- try_
init_ with_ options crossterm
- Try to initialize a terminal with the given options and reasonable defaults.
- try_
restore crossterm
- Restore the terminal to its original state.
Type Aliases§
- Default
Terminal crossterm
- A type alias for the default terminal type.