[go: up one dir, main page]

ratatui::text

Struct Span

Source
pub struct Span<'a> {
    pub style: Style,
    pub content: Cow<'a, str>,
}
Expand description

Represents a part of a line that is contiguous and where all characters share the same style.

A Span is the smallest unit of text that can be styled. It is usually combined in the Line type to represent a line of text where each Span may have a different style.

§Constructor Methods

  • Span::default creates an span with empty content and the default style.
  • Span::raw creates an span with the specified content and the default style.
  • Span::styled creates an span with the specified content and style.

§Setter Methods

These methods are fluent setters. They return a new Span with the specified property set.

§Other Methods

§Examples

A Span with style set to Style::default() can be created from a &str, a String, or any type convertible to Cow<str>.

use ratatui_core::text::Span;

let span = Span::raw("test content");
let span = Span::raw(String::from("test content"));
let span = Span::from("test content");
let span = Span::from(String::from("test content"));
let span: Span = "test content".into();
let span: Span = String::from("test content").into();

Styled spans can be created using Span::styled or by converting strings using methods from the Stylize trait.

use ratatui_core::{
    style::{Style, Stylize},
    text::Span,
};

let span = Span::styled("test content", Style::new().green());
let span = Span::styled(String::from("test content"), Style::new().green());

// using Stylize trait shortcuts
let span = "test content".green();
let span = String::from("test content").green();

Span implements the Styled trait, which allows it to be styled using the shortcut methods defined in the Stylize trait.

use ratatui_core::{style::Stylize, text::Span};

let span = Span::raw("test content").green().on_yellow().italic();
let span = Span::raw(String::from("test content"))
    .green()
    .on_yellow()
    .italic();

Span implements the Widget trait, which allows it to be rendered to a Buffer. Often apps will use the Paragraph widget instead of rendering Span directly, as it handles text wrapping and alignment for you.

use ratatui::{style::Stylize, Frame};

frame.render_widget("test content".green().on_yellow().italic(), frame.area());

Fields§

§style: Style

The style of the span.

§content: Cow<'a, str>

The content of the span as a Clone-on-write string.

Implementations§

Source§

impl<'a> Span<'a>

Source

pub fn raw<T>(content: T) -> Span<'a>
where T: Into<Cow<'a, str>>,

Create a span with the default style.

§Examples
use ratatui_core::text::Span;

Span::raw("test content");
Span::raw(String::from("test content"));
Examples found in repository?
examples/inline.rs (line 257)
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
fn draw(frame: &mut Frame, downloads: &Downloads) {
    let area = frame.area();

    let block = Block::new().title(Line::from("Progress").centered());
    frame.render_widget(block, area);

    let vertical = Layout::vertical([Constraint::Length(2), Constraint::Length(4)]).margin(1);
    let horizontal = Layout::horizontal([Constraint::Percentage(20), Constraint::Percentage(80)]);
    let [progress_area, main] = vertical.areas(area);
    let [list_area, gauge_area] = horizontal.areas(main);

    // total progress
    let done = NUM_DOWNLOADS - downloads.pending.len() - downloads.in_progress.len();
    #[allow(clippy::cast_precision_loss)]
    let progress = LineGauge::default()
        .filled_style(Style::default().fg(Color::Blue))
        .label(format!("{done}/{NUM_DOWNLOADS}"))
        .ratio(done as f64 / NUM_DOWNLOADS as f64);
    frame.render_widget(progress, progress_area);

    // in progress downloads
    let items: Vec<ListItem> = downloads
        .in_progress
        .values()
        .map(|download| {
            ListItem::new(Line::from(vec![
                Span::raw(symbols::DOT),
                Span::styled(
                    format!(" download {:>2}", download.id),
                    Style::default()
                        .fg(Color::LightGreen)
                        .add_modifier(Modifier::BOLD),
                ),
                Span::raw(format!(
                    " ({}ms)",
                    download.started_at.elapsed().as_millis()
                )),
            ]))
        })
        .collect();
    let list = List::new(items);
    frame.render_widget(list, list_area);

    #[allow(clippy::cast_possible_truncation)]
    for (i, (_, download)) in downloads.in_progress.iter().enumerate() {
        let gauge = Gauge::default()
            .gauge_style(Style::default().fg(Color::Yellow))
            .ratio(download.progress / 100.0);
        if gauge_area.top().saturating_add(i as u16) > area.bottom() {
            continue;
        }
        frame.render_widget(
            gauge,
            Rect {
                x: gauge_area.left(),
                y: gauge_area.top().saturating_add(i as u16),
                width: gauge_area.width,
                height: 1,
            },
        );
    }
}
More examples
Hide additional examples
examples/user_input.rs (line 231)
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
    fn draw(&self, frame: &mut Frame) {
        let vertical = Layout::vertical([
            Constraint::Length(1),
            Constraint::Length(3),
            Constraint::Min(1),
        ]);
        let [help_area, input_area, messages_area] = vertical.areas(frame.area());

        let (msg, style) = match self.input_mode {
            InputMode::Normal => (
                vec![
                    "Press ".into(),
                    "q".bold(),
                    " to exit, ".into(),
                    "e".bold(),
                    " to start editing.".bold(),
                ],
                Style::default().add_modifier(Modifier::RAPID_BLINK),
            ),
            InputMode::Editing => (
                vec![
                    "Press ".into(),
                    "Esc".bold(),
                    " to stop editing, ".into(),
                    "Enter".bold(),
                    " to record the message".into(),
                ],
                Style::default(),
            ),
        };
        let text = Text::from(Line::from(msg)).patch_style(style);
        let help_message = Paragraph::new(text);
        frame.render_widget(help_message, help_area);

        let input = Paragraph::new(self.input.as_str())
            .style(match self.input_mode {
                InputMode::Normal => Style::default(),
                InputMode::Editing => Style::default().fg(Color::Yellow),
            })
            .block(Block::bordered().title("Input"));
        frame.render_widget(input, input_area);
        match self.input_mode {
            // Hide the cursor. `Frame` does this by default, so we don't need to do anything here
            InputMode::Normal => {}

            // Make the cursor visible and ask ratatui to put it at the specified coordinates after
            // rendering
            #[allow(clippy::cast_possible_truncation)]
            InputMode::Editing => frame.set_cursor_position(Position::new(
                // Draw the cursor at the current position in the input field.
                // This position can be controlled via the left and right arrow key
                input_area.x + self.character_index as u16 + 1,
                // Move one line down, from the border to the input line
                input_area.y + 1,
            )),
        }

        let messages: Vec<ListItem> = self
            .messages
            .iter()
            .enumerate()
            .map(|(i, m)| {
                let content = Line::from(Span::raw(format!("{i}: {m}")));
                ListItem::new(content)
            })
            .collect();
        let messages = List::new(messages).block(Block::bordered().title("Messages"));
        frame.render_widget(messages, messages_area);
    }
examples/scrollbar-widget.rs (line 118)
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
    fn draw(&mut self, frame: &mut Frame) {
        let area = frame.area();

        // Words made "loooong" to demonstrate line breaking.
        let s =
            "Veeeeeeeeeeeeeeeery    loooooooooooooooooong   striiiiiiiiiiiiiiiiiiiiiiiiiing.   ";
        let mut long_line = s.repeat(usize::from(area.width) / s.len() + 4);
        long_line.push('\n');

        let chunks = Layout::vertical([
            Constraint::Min(1),
            Constraint::Percentage(25),
            Constraint::Percentage(25),
            Constraint::Percentage(25),
            Constraint::Percentage(25),
        ])
        .split(area);

        let text = vec![
            Line::from("This is a line "),
            Line::from("This is a line   ".red()),
            Line::from("This is a line".on_dark_gray()),
            Line::from("This is a longer line".crossed_out()),
            Line::from(long_line.clone()),
            Line::from("This is a line".reset()),
            Line::from(vec![
                Span::raw("Masked text: "),
                Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
            ]),
            Line::from("This is a line "),
            Line::from("This is a line   ".red()),
            Line::from("This is a line".on_dark_gray()),
            Line::from("This is a longer line".crossed_out()),
            Line::from(long_line.clone()),
            Line::from("This is a line".reset()),
            Line::from(vec![
                Span::raw("Masked text: "),
                Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
            ]),
        ];
        self.vertical_scroll_state = self.vertical_scroll_state.content_length(text.len());
        self.horizontal_scroll_state = self.horizontal_scroll_state.content_length(long_line.len());

        let create_block = |title: &'static str| Block::bordered().gray().title(title.bold());

        let title = Block::new()
            .title_alignment(Alignment::Center)
            .title("Use h j k l or ◄ ▲ ▼ ► to scroll ".bold());
        frame.render_widget(title, chunks[0]);

        let paragraph = Paragraph::new(text.clone())
            .gray()
            .block(create_block("Vertical scrollbar with arrows"))
            .scroll((self.vertical_scroll as u16, 0));
        frame.render_widget(paragraph, chunks[1]);
        frame.render_stateful_widget(
            Scrollbar::new(ScrollbarOrientation::VerticalRight)
                .begin_symbol(Some("↑"))
                .end_symbol(Some("↓")),
            chunks[1],
            &mut self.vertical_scroll_state,
        );

        let paragraph = Paragraph::new(text.clone())
            .gray()
            .block(create_block(
                "Vertical scrollbar without arrows, without track symbol and mirrored",
            ))
            .scroll((self.vertical_scroll as u16, 0));
        frame.render_widget(paragraph, chunks[2]);
        frame.render_stateful_widget(
            Scrollbar::new(ScrollbarOrientation::VerticalLeft)
                .symbols(scrollbar::VERTICAL)
                .begin_symbol(None)
                .track_symbol(None)
                .end_symbol(None),
            chunks[2].inner(Margin {
                vertical: 1,
                horizontal: 0,
            }),
            &mut self.vertical_scroll_state,
        );

        let paragraph = Paragraph::new(text.clone())
            .gray()
            .block(create_block(
                "Horizontal scrollbar with only begin arrow & custom thumb symbol",
            ))
            .scroll((0, self.horizontal_scroll as u16));
        frame.render_widget(paragraph, chunks[3]);
        frame.render_stateful_widget(
            Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
                .thumb_symbol("🬋")
                .end_symbol(None),
            chunks[3].inner(Margin {
                vertical: 0,
                horizontal: 1,
            }),
            &mut self.horizontal_scroll_state,
        );

        let paragraph = Paragraph::new(text.clone())
            .gray()
            .block(create_block(
                "Horizontal scrollbar without arrows & custom thumb and track symbol",
            ))
            .scroll((0, self.horizontal_scroll as u16));
        frame.render_widget(paragraph, chunks[4]);
        frame.render_stateful_widget(
            Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
                .thumb_symbol("░")
                .track_symbol(Some("─")),
            chunks[4].inner(Margin {
                vertical: 0,
                horizontal: 1,
            }),
            &mut self.horizontal_scroll_state,
        );
    }
Source

pub fn styled<T, S>(content: T, style: S) -> Span<'a>
where T: Into<Cow<'a, str>>, S: Into<Style>,

Create a span with the specified style.

content accepts any type that is convertible to Cow<str> (e.g. &str, String, &String, etc.).

style accepts any type that is convertible to Style (e.g. Style, Color, or your own type that implements Into<Style>).

§Examples
use ratatui_core::{
    style::{Style, Stylize},
    text::Span,
};

let style = Style::new().yellow().on_green().italic();
Span::styled("test content", style);
Span::styled(String::from("test content"), style);
Examples found in repository?
examples/gauge-widget.rs (lines 162-165)
160
161
162
163
164
165
166
167
168
169
170
171
172
    fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
        let title = title_block("Gauge with ratio and custom label");
        let label = Span::styled(
            format!("{:.1}/100", self.progress2),
            Style::new().italic().bold().fg(CUSTOM_LABEL_COLOR),
        );
        Gauge::default()
            .block(title)
            .gauge_style(GAUGE2_COLOR)
            .ratio(self.progress2 / 100.0)
            .label(label)
            .render(area, buf);
    }
More examples
Hide additional examples
examples/inline.rs (lines 203-206)
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
fn run(
    terminal: &mut Terminal<impl Backend>,
    workers: Vec<Worker>,
    mut downloads: Downloads,
    rx: mpsc::Receiver<Event>,
) -> Result<()> {
    let mut redraw = true;
    loop {
        if redraw {
            terminal.draw(|frame| draw(frame, &downloads))?;
        }
        redraw = true;

        match rx.recv()? {
            Event::Input(event) => {
                if event.code == event::KeyCode::Char('q') {
                    break;
                }
            }
            Event::Resize => {
                terminal.autoresize()?;
            }
            Event::Tick => {}
            Event::DownloadUpdate(worker_id, _download_id, progress) => {
                let download = downloads.in_progress.get_mut(&worker_id).unwrap();
                download.progress = progress;
                redraw = false;
            }
            Event::DownloadDone(worker_id, download_id) => {
                let download = downloads.in_progress.remove(&worker_id).unwrap();
                terminal.insert_before(1, |buf| {
                    Paragraph::new(Line::from(vec![
                        Span::from("Finished "),
                        Span::styled(
                            format!("download {download_id}"),
                            Style::default().add_modifier(Modifier::BOLD),
                        ),
                        Span::from(format!(
                            " in {}ms",
                            download.started_at.elapsed().as_millis()
                        )),
                    ]))
                    .render(buf.area, buf);
                })?;
                match downloads.next(worker_id) {
                    Some(d) => workers[worker_id].tx.send(d).unwrap(),
                    None => {
                        if downloads.in_progress.is_empty() {
                            terminal.insert_before(1, |buf| {
                                Paragraph::new("Done !").render(buf.area, buf);
                            })?;
                            break;
                        }
                    }
                };
            }
        };
    }
    Ok(())
}

fn draw(frame: &mut Frame, downloads: &Downloads) {
    let area = frame.area();

    let block = Block::new().title(Line::from("Progress").centered());
    frame.render_widget(block, area);

    let vertical = Layout::vertical([Constraint::Length(2), Constraint::Length(4)]).margin(1);
    let horizontal = Layout::horizontal([Constraint::Percentage(20), Constraint::Percentage(80)]);
    let [progress_area, main] = vertical.areas(area);
    let [list_area, gauge_area] = horizontal.areas(main);

    // total progress
    let done = NUM_DOWNLOADS - downloads.pending.len() - downloads.in_progress.len();
    #[allow(clippy::cast_precision_loss)]
    let progress = LineGauge::default()
        .filled_style(Style::default().fg(Color::Blue))
        .label(format!("{done}/{NUM_DOWNLOADS}"))
        .ratio(done as f64 / NUM_DOWNLOADS as f64);
    frame.render_widget(progress, progress_area);

    // in progress downloads
    let items: Vec<ListItem> = downloads
        .in_progress
        .values()
        .map(|download| {
            ListItem::new(Line::from(vec![
                Span::raw(symbols::DOT),
                Span::styled(
                    format!(" download {:>2}", download.id),
                    Style::default()
                        .fg(Color::LightGreen)
                        .add_modifier(Modifier::BOLD),
                ),
                Span::raw(format!(
                    " ({}ms)",
                    download.started_at.elapsed().as_millis()
                )),
            ]))
        })
        .collect();
    let list = List::new(items);
    frame.render_widget(list, list_area);

    #[allow(clippy::cast_possible_truncation)]
    for (i, (_, download)) in downloads.in_progress.iter().enumerate() {
        let gauge = Gauge::default()
            .gauge_style(Style::default().fg(Color::Yellow))
            .ratio(download.progress / 100.0);
        if gauge_area.top().saturating_add(i as u16) > area.bottom() {
            continue;
        }
        frame.render_widget(
            gauge,
            Rect {
                x: gauge_area.left(),
                y: gauge_area.top().saturating_add(i as u16),
                width: gauge_area.width,
                height: 1,
            },
        );
    }
}
examples/scrollbar-widget.rs (line 119)
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
    fn draw(&mut self, frame: &mut Frame) {
        let area = frame.area();

        // Words made "loooong" to demonstrate line breaking.
        let s =
            "Veeeeeeeeeeeeeeeery    loooooooooooooooooong   striiiiiiiiiiiiiiiiiiiiiiiiiing.   ";
        let mut long_line = s.repeat(usize::from(area.width) / s.len() + 4);
        long_line.push('\n');

        let chunks = Layout::vertical([
            Constraint::Min(1),
            Constraint::Percentage(25),
            Constraint::Percentage(25),
            Constraint::Percentage(25),
            Constraint::Percentage(25),
        ])
        .split(area);

        let text = vec![
            Line::from("This is a line "),
            Line::from("This is a line   ".red()),
            Line::from("This is a line".on_dark_gray()),
            Line::from("This is a longer line".crossed_out()),
            Line::from(long_line.clone()),
            Line::from("This is a line".reset()),
            Line::from(vec![
                Span::raw("Masked text: "),
                Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
            ]),
            Line::from("This is a line "),
            Line::from("This is a line   ".red()),
            Line::from("This is a line".on_dark_gray()),
            Line::from("This is a longer line".crossed_out()),
            Line::from(long_line.clone()),
            Line::from("This is a line".reset()),
            Line::from(vec![
                Span::raw("Masked text: "),
                Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
            ]),
        ];
        self.vertical_scroll_state = self.vertical_scroll_state.content_length(text.len());
        self.horizontal_scroll_state = self.horizontal_scroll_state.content_length(long_line.len());

        let create_block = |title: &'static str| Block::bordered().gray().title(title.bold());

        let title = Block::new()
            .title_alignment(Alignment::Center)
            .title("Use h j k l or ◄ ▲ ▼ ► to scroll ".bold());
        frame.render_widget(title, chunks[0]);

        let paragraph = Paragraph::new(text.clone())
            .gray()
            .block(create_block("Vertical scrollbar with arrows"))
            .scroll((self.vertical_scroll as u16, 0));
        frame.render_widget(paragraph, chunks[1]);
        frame.render_stateful_widget(
            Scrollbar::new(ScrollbarOrientation::VerticalRight)
                .begin_symbol(Some("↑"))
                .end_symbol(Some("↓")),
            chunks[1],
            &mut self.vertical_scroll_state,
        );

        let paragraph = Paragraph::new(text.clone())
            .gray()
            .block(create_block(
                "Vertical scrollbar without arrows, without track symbol and mirrored",
            ))
            .scroll((self.vertical_scroll as u16, 0));
        frame.render_widget(paragraph, chunks[2]);
        frame.render_stateful_widget(
            Scrollbar::new(ScrollbarOrientation::VerticalLeft)
                .symbols(scrollbar::VERTICAL)
                .begin_symbol(None)
                .track_symbol(None)
                .end_symbol(None),
            chunks[2].inner(Margin {
                vertical: 1,
                horizontal: 0,
            }),
            &mut self.vertical_scroll_state,
        );

        let paragraph = Paragraph::new(text.clone())
            .gray()
            .block(create_block(
                "Horizontal scrollbar with only begin arrow & custom thumb symbol",
            ))
            .scroll((0, self.horizontal_scroll as u16));
        frame.render_widget(paragraph, chunks[3]);
        frame.render_stateful_widget(
            Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
                .thumb_symbol("🬋")
                .end_symbol(None),
            chunks[3].inner(Margin {
                vertical: 0,
                horizontal: 1,
            }),
            &mut self.horizontal_scroll_state,
        );

        let paragraph = Paragraph::new(text.clone())
            .gray()
            .block(create_block(
                "Horizontal scrollbar without arrows & custom thumb and track symbol",
            ))
            .scroll((0, self.horizontal_scroll as u16));
        frame.render_widget(paragraph, chunks[4]);
        frame.render_stateful_widget(
            Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
                .thumb_symbol("░")
                .track_symbol(Some("─")),
            chunks[4].inner(Margin {
                vertical: 0,
                horizontal: 1,
            }),
            &mut self.horizontal_scroll_state,
        );
    }
Source

pub fn content<T>(self, content: T) -> Span<'a>
where T: Into<Cow<'a, str>>,

Sets the content of the span.

This is a fluent setter method which must be chained or used as it consumes self

Accepts any type that can be converted to Cow<str> (e.g. &str, String, &String, etc.).

§Examples
use ratatui_core::text::Span;

let mut span = Span::default().content("content");
Source

pub fn style<S>(self, style: S) -> Span<'a>
where S: Into<Style>,

Sets the style of the span.

This is a fluent setter method which must be chained or used as it consumes self

In contrast to Span::patch_style, this method replaces the style of the span instead of patching it.

style accepts any type that is convertible to Style (e.g. Style, Color, or your own type that implements Into<Style>).

§Examples
use ratatui_core::{
    style::{Style, Stylize},
    text::Span,
};

let mut span = Span::default().style(Style::new().green());
Source

pub fn patch_style<S>(self, style: S) -> Span<'a>
where S: Into<Style>,

Patches the style of the Span, adding modifiers from the given style.

style accepts any type that is convertible to Style (e.g. Style, Color, or your own type that implements Into<Style>).

This is a fluent setter method which must be chained or used as it consumes self

§Example
use ratatui_core::{
    style::{Style, Stylize},
    text::Span,
};

let span = Span::styled("test content", Style::new().green().italic())
    .patch_style(Style::new().red().on_yellow().bold());
assert_eq!(span.style, Style::new().red().on_yellow().italic().bold());
Source

pub fn reset_style(self) -> Span<'a>

Resets the style of the Span.

This is Equivalent to calling patch_style(Style::reset()).

This is a fluent setter method which must be chained or used as it consumes self

§Example
use ratatui_core::{
    style::{Style, Stylize},
    text::Span,
};

let span = Span::styled(
    "Test Content",
    Style::new().dark_gray().on_yellow().italic(),
)
.reset_style();
assert_eq!(span.style, Style::reset());
Source

pub fn width(&self) -> usize

Returns the unicode width of the content held by this span.

Source

pub fn styled_graphemes<S>( &'a self, base_style: S, ) -> impl Iterator<Item = StyledGrapheme<'a>>
where S: Into<Style>,

Returns an iterator over the graphemes held by this span.

base_style is the Style that will be patched with the Span’s style to get the resulting Style.

base_style accepts any type that is convertible to Style (e.g. Style, Color, or your own type that implements Into<Style>).

§Example
use std::iter::Iterator;

use ratatui_core::{
    style::{Style, Stylize},
    text::{Span, StyledGrapheme},
};

let span = Span::styled("Test", Style::new().green().italic());
let style = Style::new().red().on_yellow();
assert_eq!(
    span.styled_graphemes(style)
        .collect::<Vec<StyledGrapheme>>(),
    vec![
        StyledGrapheme::new("T", Style::new().green().on_yellow().italic()),
        StyledGrapheme::new("e", Style::new().green().on_yellow().italic()),
        StyledGrapheme::new("s", Style::new().green().on_yellow().italic()),
        StyledGrapheme::new("t", Style::new().green().on_yellow().italic()),
    ],
);
Source

pub fn into_left_aligned_line(self) -> Line<'a>

Converts this Span into a left-aligned Line

§Example
use ratatui_core::style::Stylize;

let line = "Test Content".green().italic().into_left_aligned_line();
Source

pub fn to_left_aligned_line(self) -> Line<'a>

👎Deprecated: use into_left_aligned_line
Source

pub fn into_centered_line(self) -> Line<'a>

Converts this Span into a center-aligned Line

§Example
use ratatui_core::style::Stylize;

let line = "Test Content".green().italic().into_centered_line();
Examples found in repository?
examples/constraint-explorer.rs (line 279)
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
    fn header() -> impl Widget {
        let text = "Constraint Explorer";
        text.bold().fg(Self::HEADER_COLOR).into_centered_line()
    }

    fn instructions() -> impl Widget {
        let text = "◄ ►: select, ▲ ▼: edit, 1-6: swap, a: add, x: delete, q: quit, + -: spacing";
        Paragraph::new(text)
            .fg(Self::TEXT_COLOR)
            .centered()
            .wrap(Wrap { trim: false })
    }

    fn swap_legend() -> impl Widget {
        #[allow(unstable_name_collisions)]
        Paragraph::new(
            Line::from(
                [
                    ConstraintName::Min,
                    ConstraintName::Max,
                    ConstraintName::Length,
                    ConstraintName::Percentage,
                    ConstraintName::Ratio,
                    ConstraintName::Fill,
                ]
                .iter()
                .enumerate()
                .map(|(i, name)| {
                    format!("  {i}: {name}  ", i = i + 1)
                        .fg(SLATE.c200)
                        .bg(name.color())
                })
                .intersperse(Span::from(" "))
                .collect_vec(),
            )
            .centered(),
        )
        .wrap(Wrap { trim: false })
    }

    /// A bar like `<----- 80 px (gap: 2 px) ----->`
    ///
    /// Only shows the gap when spacing is not zero
    fn axis(&self, width: u16) -> impl Widget {
        let label = if self.spacing != 0 {
            format!("{} px (gap: {} px)", width, self.spacing)
        } else {
            format!("{width} px")
        };
        let bar_width = width.saturating_sub(2) as usize; // we want to `<` and `>` at the ends
        let width_bar = format!("<{label:-^bar_width$}>");
        Paragraph::new(width_bar).fg(Self::AXIS_COLOR).centered()
    }

    fn render_layout_blocks(&self, area: Rect, buf: &mut Buffer) {
        let [user_constraints, area] = Layout::vertical([Length(3), Fill(1)])
            .spacing(1)
            .areas(area);

        self.render_user_constraints_legend(user_constraints, buf);

        let [start, center, end, space_around, space_between] =
            Layout::vertical([Length(7); 5]).areas(area);

        self.render_layout_block(Flex::Start, start, buf);
        self.render_layout_block(Flex::Center, center, buf);
        self.render_layout_block(Flex::End, end, buf);
        self.render_layout_block(Flex::SpaceAround, space_around, buf);
        self.render_layout_block(Flex::SpaceBetween, space_between, buf);
    }

    fn render_user_constraints_legend(&self, area: Rect, buf: &mut Buffer) {
        let constraints = self.constraints.iter().map(|_| Constraint::Fill(1));
        let blocks = Layout::horizontal(constraints).split(area);

        for (i, (area, constraint)) in blocks.iter().zip(self.constraints.iter()).enumerate() {
            let selected = self.selected_index == i;
            ConstraintBlock::new(*constraint, selected, true).render(*area, buf);
        }
    }

    fn render_layout_block(&self, flex: Flex, area: Rect, buf: &mut Buffer) {
        let [label_area, axis_area, blocks_area] =
            Layout::vertical([Length(1), Max(1), Length(4)]).areas(area);

        if label_area.height > 0 {
            format!("Flex::{flex:?}").bold().render(label_area, buf);
        }

        self.axis(area.width).render(axis_area, buf);

        let (blocks, spacers) = Layout::horizontal(&self.constraints)
            .flex(flex)
            .spacing(self.spacing)
            .split_with_spacers(blocks_area);

        for (i, (area, constraint)) in blocks.iter().zip(self.constraints.iter()).enumerate() {
            let selected = self.selected_index == i;
            ConstraintBlock::new(*constraint, selected, false).render(*area, buf);
        }

        for area in spacers.iter() {
            SpacerBlock.render(*area, buf);
        }
    }
}

impl Widget for ConstraintBlock {
    fn render(self, area: Rect, buf: &mut Buffer) {
        match area.height {
            1 => self.render_1px(area, buf),
            2 => self.render_2px(area, buf),
            _ => self.render_4px(area, buf),
        }
    }
}

impl ConstraintBlock {
    const TEXT_COLOR: Color = SLATE.c200;

    const fn new(constraint: Constraint, selected: bool, legend: bool) -> Self {
        Self {
            constraint,
            legend,
            selected,
        }
    }

    fn label(&self, width: u16) -> String {
        let long_width = format!("{width} px");
        let short_width = format!("{width}");
        // border takes up 2 columns
        let available_space = width.saturating_sub(2) as usize;
        let width_label = if long_width.len() < available_space {
            long_width
        } else if short_width.len() < available_space {
            short_width
        } else {
            String::new()
        };
        format!("{}\n{}", self.constraint, width_label)
    }

    fn render_1px(&self, area: Rect, buf: &mut Buffer) {
        let lighter_color = ConstraintName::from(self.constraint).lighter_color();
        let main_color = ConstraintName::from(self.constraint).color();
        let selected_color = if self.selected {
            lighter_color
        } else {
            main_color
        };
        Block::new()
            .fg(Self::TEXT_COLOR)
            .bg(selected_color)
            .render(area, buf);
    }

    fn render_2px(&self, area: Rect, buf: &mut Buffer) {
        let lighter_color = ConstraintName::from(self.constraint).lighter_color();
        let main_color = ConstraintName::from(self.constraint).color();
        let selected_color = if self.selected {
            lighter_color
        } else {
            main_color
        };
        Block::bordered()
            .border_set(symbols::border::QUADRANT_OUTSIDE)
            .border_style(Style::reset().fg(selected_color).reversed())
            .render(area, buf);
    }

    fn render_4px(&self, area: Rect, buf: &mut Buffer) {
        let lighter_color = ConstraintName::from(self.constraint).lighter_color();
        let main_color = ConstraintName::from(self.constraint).color();
        let selected_color = if self.selected {
            lighter_color
        } else {
            main_color
        };
        let color = if self.legend {
            selected_color
        } else {
            main_color
        };
        let label = self.label(area.width);
        let block = Block::bordered()
            .border_set(symbols::border::QUADRANT_OUTSIDE)
            .border_style(Style::reset().fg(color).reversed())
            .fg(Self::TEXT_COLOR)
            .bg(color);
        Paragraph::new(label)
            .centered()
            .fg(Self::TEXT_COLOR)
            .bg(color)
            .block(block)
            .render(area, buf);

        if !self.legend {
            let border_color = if self.selected {
                lighter_color
            } else {
                main_color
            };
            if let Some(last_row) = area.rows().last() {
                buf.set_style(last_row, border_color);
            }
        }
    }
}

impl Widget for SpacerBlock {
    fn render(self, area: Rect, buf: &mut Buffer) {
        match area.height {
            1 => (),
            2 => Self::render_2px(area, buf),
            3 => Self::render_3px(area, buf),
            _ => Self::render_4px(area, buf),
        }
    }
}

impl SpacerBlock {
    const TEXT_COLOR: Color = SLATE.c500;
    const BORDER_COLOR: Color = SLATE.c600;

    /// A block with a corner borders
    fn block() -> impl Widget {
        let corners_only = symbols::border::Set {
            top_left: line::NORMAL.top_left,
            top_right: line::NORMAL.top_right,
            bottom_left: line::NORMAL.bottom_left,
            bottom_right: line::NORMAL.bottom_right,
            vertical_left: " ",
            vertical_right: " ",
            horizontal_top: " ",
            horizontal_bottom: " ",
        };
        Block::bordered()
            .border_set(corners_only)
            .border_style(Self::BORDER_COLOR)
    }

    /// A vertical line used if there is not enough space to render the block
    fn line() -> impl Widget {
        Paragraph::new(Text::from(vec![
            Line::from(""),
            Line::from("│"),
            Line::from("│"),
            Line::from(""),
        ]))
        .style(Self::BORDER_COLOR)
    }

    /// A label that says "Spacer" if there is enough space
    fn spacer_label(width: u16) -> impl Widget {
        let label = if width >= 6 { "Spacer" } else { "" };
        label.fg(Self::TEXT_COLOR).into_centered_line()
    }
Source

pub fn to_centered_line(self) -> Line<'a>

👎Deprecated: use into_centered_line
Source

pub fn into_right_aligned_line(self) -> Line<'a>

Converts this Span into a right-aligned Line

§Example
use ratatui_core::style::Stylize;

let line = "Test Content".green().italic().into_right_aligned_line();
Source

pub fn to_right_aligned_line(self) -> Line<'a>

👎Deprecated: use into_right_aligned_line

Trait Implementations§

Source§

impl<'a> Add<Span<'a>> for Line<'a>

Adds a Span to a Line, returning a new Line with the Span added.

Source§

type Output = Line<'a>

The resulting type after applying the + operator.
Source§

fn add(self, rhs: Span<'a>) -> <Line<'a> as Add<Span<'a>>>::Output

Performs the + operation. Read more
Source§

impl<'a> Add for Span<'a>

Source§

type Output = Line<'a>

The resulting type after applying the + operator.
Source§

fn add(self, rhs: Span<'a>) -> <Span<'a> as Add>::Output

Performs the + operation. Read more
Source§

impl<'a> AddAssign<Span<'a>> for Line<'a>

Source§

fn add_assign(&mut self, rhs: Span<'a>)

Performs the += operation. Read more
Source§

impl<'a> Clone for Span<'a>

Source§

fn clone(&self) -> Span<'a>

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for Span<'_>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl<'a> Default for Span<'a>

Source§

fn default() -> Span<'a>

Returns the “default value” for a type. Read more
Source§

impl Display for Span<'_>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl<'a> Extend<Span<'a>> for Line<'a>

Source§

fn extend<T>(&mut self, iter: T)
where T: IntoIterator<Item = Span<'a>>,

Extends a collection with the contents of an iterator. Read more
Source§

fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
Source§

fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
Source§

impl<'a> From<Span<'a>> for Line<'a>

Source§

fn from(span: Span<'a>) -> Line<'a>

Converts to this type from the input type.
Source§

impl<'a> From<Span<'a>> for Text<'a>

Source§

fn from(span: Span<'a>) -> Text<'a>

Converts to this type from the input type.
Source§

impl<'a, T> From<T> for Span<'a>
where T: Into<Cow<'a, str>>,

Source§

fn from(s: T) -> Span<'a>

Converts to this type from the input type.
Source§

impl<'a> Hash for Span<'a>

Source§

fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl<'a> PartialEq for Span<'a>

Source§

fn eq(&self, other: &Span<'a>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Styled for Span<'_>

Source§

type Item = Span<'_>

Source§

fn style(&self) -> Style

Returns the style of the object.
Source§

fn set_style<S>(self, style: S) -> <Span<'_> as Styled>::Item
where S: Into<Style>,

Sets the style of the object. Read more
Source§

impl Widget for &Span<'_>

Source§

fn render(self, area: Rect, buf: &mut Buffer)

Draws the current state of the widget in the given buffer. That is the only method required to implement a custom widget.
Source§

impl Widget for Span<'_>

Source§

fn render(self, area: Rect, buf: &mut Buffer)

Draws the current state of the widget in the given buffer. That is the only method required to implement a custom widget.
Source§

impl<'a> Eq for Span<'a>

Source§

impl<'a> StructuralPartialEq for Span<'a>

Auto Trait Implementations§

§

impl<'a> Freeze for Span<'a>

§

impl<'a> RefUnwindSafe for Span<'a>

§

impl<'a> Send for Span<'a>

§

impl<'a> Sync for Span<'a>

§

impl<'a> Unpin for Span<'a>

§

impl<'a> UnwindSafe for Span<'a>

Blanket Implementations§

Source§

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

Source§

fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
Source§

fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

Source§

fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
Source§

impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

Source§

fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

Source§

type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
Source§

fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
Source§

impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

Source§

fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
Source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

Source§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> FromAngle<T> for T

Source§

fn from_angle(angle: T) -> T

Performs a conversion from angle.
Source§

impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

Source§

fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

Source§

fn into_angle(self) -> U

Performs a conversion into T.
Source§

impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

Source§

type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
Source§

fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
Source§

impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

Source§

fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
Source§

impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

Source§

fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> IntoStimulus<T> for T

Source§

fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> Stylize<'_, T> for U
where U: Styled<Item = T>,

Source§

fn bg<C>(self, color: C) -> T
where C: Into<Color>,

Source§

fn fg<C>(self, color: C) -> T
where C: Into<Color>,

Source§

fn add_modifier(self, modifier: Modifier) -> T

Source§

fn remove_modifier(self, modifier: Modifier) -> T

Source§

fn reset(self) -> T

Source§

fn black(self) -> T

Sets the foreground color to black.
Source§

fn on_black(self) -> T

Sets the background color to black.
Source§

fn red(self) -> T

Sets the foreground color to red.
Source§

fn on_red(self) -> T

Sets the background color to red.
Source§

fn green(self) -> T

Sets the foreground color to green.
Source§

fn on_green(self) -> T

Sets the background color to green.
Source§

fn yellow(self) -> T

Sets the foreground color to yellow.
Source§

fn on_yellow(self) -> T

Sets the background color to yellow.
Source§

fn blue(self) -> T

Sets the foreground color to blue.
Source§

fn on_blue(self) -> T

Sets the background color to blue.
Source§

fn magenta(self) -> T

Sets the foreground color to magenta.
Source§

fn on_magenta(self) -> T

Sets the background color to magenta.
Source§

fn cyan(self) -> T

Sets the foreground color to cyan.
Source§

fn on_cyan(self) -> T

Sets the background color to cyan.
Source§

fn gray(self) -> T

Sets the foreground color to gray.
Source§

fn on_gray(self) -> T

Sets the background color to gray.
Source§

fn dark_gray(self) -> T

Sets the foreground color to dark_gray.
Source§

fn on_dark_gray(self) -> T

Sets the background color to dark_gray.
Source§

fn light_red(self) -> T

Sets the foreground color to light_red.
Source§

fn on_light_red(self) -> T

Sets the background color to light_red.
Source§

fn light_green(self) -> T

Sets the foreground color to light_green.
Source§

fn on_light_green(self) -> T

Sets the background color to light_green.
Source§

fn light_yellow(self) -> T

Sets the foreground color to light_yellow.
Source§

fn on_light_yellow(self) -> T

Sets the background color to light_yellow.
Source§

fn light_blue(self) -> T

Sets the foreground color to light_blue.
Source§

fn on_light_blue(self) -> T

Sets the background color to light_blue.
Source§

fn light_magenta(self) -> T

Sets the foreground color to light_magenta.
Source§

fn on_light_magenta(self) -> T

Sets the background color to light_magenta.
Source§

fn light_cyan(self) -> T

Sets the foreground color to light_cyan.
Source§

fn on_light_cyan(self) -> T

Sets the background color to light_cyan.
Source§

fn white(self) -> T

Sets the foreground color to white.
Source§

fn on_white(self) -> T

Sets the background color to white.
Source§

fn bold(self) -> T

Adds the BOLD modifier.
Source§

fn not_bold(self) -> T

Removes the BOLD modifier.
Source§

fn dim(self) -> T

Adds the DIM modifier.
Source§

fn not_dim(self) -> T

Removes the DIM modifier.
Source§

fn italic(self) -> T

Adds the ITALIC modifier.
Source§

fn not_italic(self) -> T

Removes the ITALIC modifier.
Source§

fn underlined(self) -> T

Adds the UNDERLINED modifier.
Source§

fn not_underlined(self) -> T

Removes the UNDERLINED modifier.
Adds the SLOW_BLINK modifier.
Removes the SLOW_BLINK modifier.
Adds the RAPID_BLINK modifier.
Removes the RAPID_BLINK modifier.
Source§

fn reversed(self) -> T

Adds the REVERSED modifier.
Source§

fn not_reversed(self) -> T

Removes the REVERSED modifier.
Source§

fn hidden(self) -> T

Adds the HIDDEN modifier.
Source§

fn not_hidden(self) -> T

Removes the HIDDEN modifier.
Source§

fn crossed_out(self) -> T

Adds the CROSSED_OUT modifier.
Source§

fn not_crossed_out(self) -> T

Removes the CROSSED_OUT modifier.
Source§

impl<T> ToCompactString for T
where T: Display,

Source§

impl<T> ToLine for T
where T: Display,

Source§

fn to_line(&self) -> Line<'_>

Converts the value to a Line.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T> ToSpan for T
where T: Display,

Source§

fn to_span(&self) -> Span<'_>

Converts the value to a Span.
Source§

impl<T> ToString for T
where T: Display + ?Sized,

Source§

fn to_string(&self) -> String

Converts the given value to a String. Read more
Source§

impl<T> ToText for T
where T: Display,

Source§

fn to_text(&self) -> Text<'_>

Converts the value to a Text.
Source§

impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

Source§

type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
Source§

fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

Source§

fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
Source§

impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

Source§

fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
Source§

impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

Source§

fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.