Crate line_drawing [−] [src]
A collection of line-drawing algorithms for use in graphics and video games.
Currently implemented:
Bresenham- An implementation of Bresenham's line algorithm.Bresenham3d- A 3-Dimensional implementation of bresenham.BresenhamCircle- Bresenham's circle algorithm.Midpoint- The mid-point line algorithm.WalkGridandSupercover- implemented from this article by Red Blob Games.WalkVoxels- A similar 3-Dimensional algorithm that only takes orthogonal steps.XiaolinWu- Xiaolin Wu's line algorithm.
Modules
| octant |
A simple octant struct for transforming line points. |
| steps |
An iterator that returns |
Structs
| Bresenham |
An implementation of Bresenham's line algorithm. |
| Bresenham3d |
An 3-D implementation of bresenham, sourced from this site. |
| BresenhamCircle |
An implementation of Bresenham's circle algorithm. |
| Midpoint |
An implementation of the mid-point line drawing algorithm. |
| Supercover |
Like |
| WalkGrid |
Walk along a grid, taking only orthogonal steps. |
| WalkVoxels |
Walk between two voxels, taking orthogonal steps and visiting all voxels in between. |
| XiaolinWu |
An implementation of Xiaolin Wu's line algorithm. |
Enums
| VoxelOrigin |
Where the center of the voxel is, at the center or a corner. |
Traits
| FloatNum |
All the floating-point primitives. |
| SignedNum |
All the signed integer primitives. |
Type Definitions
| Point |
A point in 2D space. |
| Voxel |
An point in 3D space. |