Struct lyon::tessellation::PathState
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pub struct PathState {
pub current: TypedPoint2D<f32, UnknownUnit>,
pub first: TypedPoint2D<f32, UnknownUnit>,
pub last_ctrl: TypedPoint2D<f32, UnknownUnit>,
}Represents the current state of a path while it is being built.
Fields
current: TypedPoint2D<f32, UnknownUnit>
The current point.
first: TypedPoint2D<f32, UnknownUnit>
The first point of the current sub-path.
last_ctrl: TypedPoint2D<f32, UnknownUnit>
The last control point.