Struct lyon::bezier::Triangle
[−]
[src]
pub struct Triangle {
pub a: TypedPoint2D<f32, UnknownUnit>,
pub b: TypedPoint2D<f32, UnknownUnit>,
pub c: TypedPoint2D<f32, UnknownUnit>,
}Fields
a: TypedPoint2D<f32, UnknownUnit>
b: TypedPoint2D<f32, UnknownUnit>
c: TypedPoint2D<f32, UnknownUnit>
Methods
impl Triangle[src]
fn contains_point(&self, point: TypedPoint2D<f32, UnknownUnit>) -> bool[src]
fn bounding_rect(&self) -> TypedRect<f32, UnknownUnit>[src]
Return the minimum bounding rectangle
fn ab(&self) -> LineSegment[src]
fn ba(&self) -> LineSegment[src]
fn bc(&self) -> LineSegment[src]
fn cb(&self) -> LineSegment[src]
fn ca(&self) -> LineSegment[src]
fn ac(&self) -> LineSegment[src]
fn transform(
&self,
transform: &TypedTransform2D<f32, UnknownUnit, UnknownUnit>
) -> Triangle[src]
&self,
transform: &TypedTransform2D<f32, UnknownUnit, UnknownUnit>
) -> Triangle
[Not implemented] Applies the transform to this triangle and returns the results.
fn intersects(&self, other: &Triangle) -> bool[src]
Test for triangle-triangle intersection.
fn intersects_line_segment(&self, segment: &LineSegment) -> bool[src]
Test for triangle-segment intersection.