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Module i_slint_core::items

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This module contains the builtin items, either in this file or in sub-modules.

When adding an item or a property, it needs to be kept in sync with different place. (This is less than ideal and maybe we can have some automation later)

  • It needs to be changed in this module
  • In the compiler: builtins.slint
  • In the interpreter (new item only): dynamic_component.rs
  • For the C++ code (new item only): the cbindgen.rs to export the new item
  • Don’t forget to update the documentation

Re-exports

pub use crate::item_tree::ItemRc;

Structs

The implementation of the BorderRectangle element
Helper struct containing the offsets of the fields of the struct BorderRectangle
The implementation of the BoxShadow element
Helper struct containing the offsets of the fields of the struct BoxShadow
The implementation of the Clip element
Helper struct containing the offsets of the fields of the struct Clip
The implementation of the ClippedImage element
Helper struct containing the offsets of the fields of the struct ClippedImage
The implementation of an empty items that does nothing
Helper struct containing the offsets of the fields of the struct Empty
The implementation of the Flickable element
Wraps the internal data structure for the Flickable
Helper struct containing the offsets of the fields of the struct Flickable
A runtime item that exposes key
Helper struct containing the offsets of the fields of the struct FocusScope
The implementation of the Image element
Helper struct containing the offsets of the fields of the struct ImageItem
Items are the nodes in the render tree.
The Layer Item is not meant to be used directly by the .slint code, instead, the layer: xxx property should be used
Helper struct containing the offsets of the fields of the struct Layer
The Opacity Item is not meant to be used directly by the .slint code, instead, the opacity: xxx or visible: false should be used
Helper struct containing the offsets of the fields of the struct Opacity
The implementation of the Path element
Helper struct containing the offsets of the fields of the struct Path
Represents a Pointer event sent by the windowing system.
The implementation of the PropertyAnimation element
Helper struct containing the offsets of the fields of the struct PropertyAnimation
The implementation of the Rectangle element
Helper struct containing the offsets of the fields of the struct Rectangle
The implementation of the Rotate element
Helper struct containing the offsets of the fields of the struct Rotate
The implementation of the Text element
Helper struct containing the offsets of the fields of the struct Text
The implementation of the TextInput element
Helper struct containing the offsets of the fields of the struct TextInput
This struct holds the fields needed for rendering a TextInput item after applying any on-going composition. This way the renderer’s don’t have to duplicate the code for extracting and applying the pre-edit text, cursor placement within, etc.
The implementation of the TouchArea element
Helper struct containing the offsets of the fields of the struct TouchArea
The implementation of the Window element
Helper struct containing the offsets of the fields of the struct WindowItem

Enums

This enum represents the different values for the accessible-role property, used to describe the role of an element in the context of assistive technology such as screen readers.
This enum represents the value of the dialog-button-role property which can be added to any element within a Dialog to put that item in the button row, and its exact position depends on the role and the platform.
This enum describes whether an event was rejected or accepted by an event handler.
This enum describes the different ways of deciding what the inside of a shape described by a path shall be.
This enum is used to define the type of the input field. Currently this only differentiates between text and password inputs but in the future it could be expanded to also define what type of virtual keyboard should be shown, for example.
Enum representing the alignment property of a BoxLayout or HorizontalLayout
This enum represents different types of mouse cursors. It is a subset of the mouse cursors available in CSS. For details and pictograms see the MDN Documentation for cursor. Depending on the backend and used OS unidirectional resize cursors may be replaced with bidirectional ones.
PathEvent is a low-level data structure describing the composition of a path. Typically it is generated at compile time from a higher-level description, such as SVG commands.
This enum describes the different types of buttons for a pointer event, typically on a mouse or a pencil.
Returned by the render() function on items to indicate whether the rendering of children should be handled by the caller, of if the item took care of that (for example through layer indirection)
This enum describes the different types of alignment of text along the horizontal axis.
This enum describes the how the text appear if it is too wide to fit in the Text width.
This enum describes the different types of alignment of text along the vertical axis.
This enum describes the how the text wrap if it is too wide to fit in the Text width.

Statics

Traits

Items are the nodes in the render tree. Note: Was generated from the #[vtable] macro on ItemVTable
Trait containing the associated constant relative to the trait Item.

Type Definitions

Alias for vtable::VRef<ItemVTable> which represent a pointer to a dyn Item with the associated vtable
Workarounds for cbindgen