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The animation system

Structs

The AnimationDriver
Represent an instant, in milliseconds since the AnimationDriver’s initial_instant

Enums

The representation of an easing curve, for animations

Constants

This is the default instance of the animation driver that’s used to advance all property animations at the same time.

Functions

Same as current_tick, but also register that one should be running animation on next frame
The current instant that is to be used for animation using this function register the current binding as a dependency
map a value between 0 and 1 to another value between 0 and 1 according to the curve
Update the global animation time to the current time