Expand description
Material properties of primitives.
Structs§
- Material
- The material appearance of a primitive.
- Normal
Texture - Defines the normal texture of a material.
- Occlusion
Texture - Defines the occlusion texture of a material.
- PbrMetallic
Roughness - A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.
- PbrSpecular
Glossiness KHR_materials_pbrSpecularGlossiness - A set of parameter values that are used to define the specular-glossiness material model from Physically-Based Rendering (PBR) methodology.
- Specular
KHR_materials_specular - Parameter values that define the strength and colour of the specular reflection of the material
- Transmission
KHR_materials_transmission - A set of parameter values that are used to define the transmissions factor of the material
- Volume
KHR_materials_volume - Parameter values that define a volume for the transmission of light through the material
Enums§
- Alpha
Mode - The alpha rendering mode of a material.