Struct gltf::Material
[−]
[src]
pub struct Material {
pub extensions: Option<Map<String, Value>>,
pub extras: Option<Map<String, Value>>,
pub name: Option<String>,
pub technique: Option<Id>,
pub values: Map<String, Value>,
}Fields
extensions: Option<Map<String, Value>>
Optional data targeting official extensions
extras: Option<Map<String, Value>>
Optional application specific data
name: Option<String>
Optional user-defined name for this object
technique: Option<Id>
ID of the shading technique to be used
values: Map<String, Value>
Parameter values