Struct gltf::Program
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[src]
pub struct Program {
pub attributes: Vec<String>,
pub extensions: Option<Map<String, Value>>,
pub extras: Option<Map<String, Value>>,
pub fragment_shader: String,
pub name: Option<String>,
pub vertex_shader: String,
}Fields
attributes: Vec<String>
Vertex attribute bindings (e.g. "u_ModelView") that will be passed to the shader
extensions: Option<Map<String, Value>>
Optional data targeting official extensions
extras: Option<Map<String, Value>>
Optional application specific data
fragment_shader: String
ID of the fragment shader component
name: Option<String>
Optional user-defined name for this object
vertex_shader: String
ID of the vertex shader component