Struct gltf::Shader
[−]
[src]
pub struct Shader {
pub extensions: Option<Map<String, Value>>,
pub extras: Option<Map<String, Value>>,
pub name: Option<String>,
pub type_id: u32,
pub uri: String,
}Fields
extensions: Option<Map<String, Value>>
Optional data targeting official extensions
extras: Option<Map<String, Value>>
Optional application specific data
name: Option<String>
Optional user-defined name for this object
type_id: u32
The shader stage (for example GL_VERTEX_SHADER or GL_FRAGMENT_SHADER)
uri: String
Uniform resource identifier of the GLSL source code