Struct gltf::material::NormalTexture [−][src]
pub struct NormalTexture<'a> { /* fields omitted */ }Defines the normal texture of a material.
Methods
impl<'a> NormalTexture<'a>[src]
impl<'a> NormalTexture<'a>pub fn scale(&self) -> f32[src]
pub fn scale(&self) -> f32Returns the scalar multiplier applied to each normal vector of the texture.
pub fn tex_coord(&self) -> u32[src]
pub fn tex_coord(&self) -> u32The set index of the texture's TEXCOORD attribute.
pub fn texture(&self) -> Texture<'a>[src]
pub fn texture(&self) -> Texture<'a>Returns the referenced texture.
pub fn extras(&self) -> &Extras[src]
pub fn extras(&self) -> &ExtrasOptional application specific data.
Trait Implementations
impl<'a> AsRef<Texture<'a>> for NormalTexture<'a>[src]
impl<'a> AsRef<Texture<'a>> for NormalTexture<'a>Auto Trait Implementations
impl<'a> Send for NormalTexture<'a>
impl<'a> Send for NormalTexture<'a>impl<'a> Sync for NormalTexture<'a>
impl<'a> Sync for NormalTexture<'a>