Struct gltf::animation::util::rotations::I8 [−][src]
pub struct I8;
Type which describes how to cast any weight into i8.
Trait Implementations
impl Clone for I8[src]
impl Clone for I8fn clone(&self) -> I8[src]
fn clone(&self) -> I8Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for I8[src]
impl Debug for I8fn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Cast for I8[src]
impl Cast for I8type Output = [i8; 4]
Output type.
fn cast_i8(x: [i8; 4]) -> Self::Output[src]
fn cast_i8(x: [i8; 4]) -> Self::OutputCast from i8.
fn cast_u8(x: [u8; 4]) -> Self::Output[src]
fn cast_u8(x: [u8; 4]) -> Self::OutputCast from u8.
fn cast_i16(x: [i16; 4]) -> Self::Output[src]
fn cast_i16(x: [i16; 4]) -> Self::OutputCast from i16.
fn cast_u16(x: [u16; 4]) -> Self::Output[src]
fn cast_u16(x: [u16; 4]) -> Self::OutputCast from u16.
fn cast_f32(x: [f32; 4]) -> Self::Output[src]
fn cast_f32(x: [f32; 4]) -> Self::OutputCast from f32.