Struct gltf::animation::Target [−][src]
pub struct Target<'a> { /* fields omitted */ }The node and TRS property that an animation channel targets.
Methods
impl<'a> Target<'a>[src]
impl<'a> Target<'a>pub fn animation(&self) -> Animation<'a>[src]
pub fn animation(&self) -> Animation<'a>Returns the parent Animation struct.
pub fn extras(&self) -> &Extras[src]
pub fn extras(&self) -> &ExtrasOptional application specific data.
pub fn node(&self) -> Node[src]
pub fn node(&self) -> NodeReturns the target node.
pub fn property(&self) -> Property[src]
pub fn property(&self) -> PropertyReturns the node's property to modify or the 'weights' of the morph targets it instantiates.
Trait Implementations
impl<'a> Clone for Target<'a>[src]
impl<'a> Clone for Target<'a>fn clone(&self) -> Target<'a>[src]
fn clone(&self) -> Target<'a>Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl<'a> Debug for Target<'a>[src]
impl<'a> Debug for Target<'a>