Struct gltf::material::NormalTexture
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[src]
pub struct NormalTexture<'a> { /* fields omitted */ }Defines the normal texture of a material.
Methods
impl<'a> NormalTexture<'a>[src]
fn scale(&self) -> f32[src]
Returns the scalar multiplier applied to each normal vector of the texture.
This value is ignored if normal_texture is None.
fn tex_coord(&self) -> u32[src]
The set index of the texture's TEXCOORD attribute.
fn texture(&self) -> Texture<'a>[src]
Returns the referenced Texture.
fn extras(&self) -> &Extras[src]
Optional application specific data.