Crate gltf [−] [src]
glTF 2.0 loader
This crate is intended to load glTF 2.0, a file format designed for the efficient runtime transmission of 3D scenes. The crate aims to provide rustic utilities that make working with glTF simple and intuitive.
Installation
Add gltf version 0.9 to your Cargo.toml.
[dependencies.gltf]
version = "0.9"
Examples
Walking the node hierarchy
Below demonstates visiting the root Nodes of every Scene, printing the
number of children each node has.
use gltf::Gltf; let file = fs::File::open(path)?; let gltf = Gltf::from_reader(io::BufReader::new(file))?.validate_minimally()?; for scene in gltf.scenes() { for node in scene.nodes() { // Do something with this node. println!( "Node {} has {} children", node.index(), node.children().count(), ); } }
Reexports
pub use self::animation::Animation; |
pub use self::accessor::Accessor; |
pub use self::buffer::Buffer; |
pub use self::camera::Camera; |
pub use self::glb::Glb; |
pub use self::gltf::Gltf; |
pub use self::gltf::Unvalidated; |
pub use self::image::Image; |
pub use self::material::Material; |
pub use self::mesh::Attribute; |
pub use self::mesh::Mesh; |
pub use self::mesh::Primitive; |
pub use self::scene::Node; |
pub use self::scene::Scene; |
pub use self::skin::Skin; |
pub use self::texture::Texture; |
Modules
| accessor |
Accessors for reading vertex attributes from buffer views. |
| animation |
Animations, their channels, targets, and samplers. |
| buffer |
Buffers and buffer views. |
| camera |
Cameras and their projections. |
| glb |
Primitives for working with binary glTF. |
| gltf |
The main module - start here. |
| image |
Images that may be used by textures. |
| material |
Material properties of primitives. |
| mesh |
Meshes and their primitives. |
| scene |
The glTF node heirarchy. |
| skin |
Mesh skinning primitives. |
| texture |
Textures and their samplers. |
Enums
| Error |
Represents a runtime error. |
| Semantic |
Vertex attribute semantic name. |
Functions
| is_binary |
Returns |