Struct gltf::animation::Target
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[src]
pub struct Target<'a> { /* fields omitted */ }The node and TRS property that an animation channel targets.
Methods
impl<'a> Target<'a>[src]
fn animation(&self) -> Animation<'a>[src]
Returns the parent Animation struct.
fn extras(&self) -> &Extras[src]
Optional application specific data.
fn node(&self) -> Node[src]
Returns the target node.
fn path(&self) -> TrsProperty[src]
Returns the node's TRS property to modify or the 'weights' of the morph targets it instantiates.
Trait Implementations
impl<'a> Clone for Target<'a>[src]
fn clone(&self) -> Target<'a>[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more